Recent content by ZethN64

  1. ZethN64

    Ura Zelda Restoration Project!! (ARUZ 2016)

    I'm not making fun of you, I'm stating the truth. You can't ask for people to tell you their thoughts and then mock them when they say something you don't like. Everything I mentioned was from your latest demo which hasn't changed that much from the pictures you shown, the same issues are still...
  2. ZethN64

    Ura Zelda Restoration Project!! (ARUZ 2016)

    LMAO! What are you trying to show off here? You didn't make this map, Secant did and those are the textures I sent him. This was nothing more than a test map, it was never going to be in the project in the first place. Again why I said trying to repeat what my project did is not going make sense...
  3. ZethN64

    Ura Zelda Restoration Project!! (ARUZ 2016)

    I appreciate the offers for help but I have it covered honestly. I got a small team who I am working with and we won't be expanding it from there to keep things working smoothly and less complications. It was one of the things I learned from Ura's mistakes was not to make the team so big. Thank...
  4. ZethN64

    Ura Zelda Restoration Project!! (ARUZ 2016)

    I honestly don't care if people dislike me or not, Internet popularity is overrated but as for the project, I'm not going to announce any finish project dates as to not rush any development to make sure this gets done right. A lot of projects rush through spitting out maps without doing any real...
  5. ZethN64

    Ura Zelda Restoration Project!! (ARUZ 2016)

    Maybe you should take your own advice. Truthfully, it's not bullying to dispel false information someone is stating, which includes you and what AlexS saying he had my files when he obviously doesn't. lol I already had planned on it and stated that in my previous post, but I guess thanks???
  6. ZethN64

    Ura Zelda Restoration Project!! (ARUZ 2016)

    You really should read what you type, because your nonsense is getting pretty hilarious. If you think I text edit to show off 'my amazing skills' you're sadly mistaken. I had the text display these in Ura map locations to showcase its really me since there was doubt of my validity not to be...
  7. ZethN64

    Ura Zelda Restoration Project!! (ARUZ 2016)

    I remember people trying to push for .x files in some cases but most software didn't have support for exporting the files or at least that I was aware of at the time. I do think Collada is the way to go since its supported in Google Sketch up, Blender, 3dsmax, Maya and it also supports vertex...
  8. ZethN64

    Ura Zelda Restoration Project!! (ARUZ 2016)

    No converter for the Zelda N64 community used .3ds as it has always been .obj, even spinout's old and broken importer that he wrote in python used .obj. Where are you getting all this wrong information and that I used a Mac? I never used a Mac OSX system ever during my days of Zelda hacking or...
  9. ZethN64

    Ura Zelda Restoration Project!! (ARUZ 2016)

    Ah ok, thanks for clearing that up. Anyways I came to say what I wanted, I hope everyone has a good rest of the week and a good holiday!
  10. ZethN64

    Ura Zelda Restoration Project!! (ARUZ 2016)

    I'm not sure which person you are speaking to or of it was just a general anybody can answer. Either way, I'd like to answer this. I have thought about this a lot honestly and when it comes to release we will be releasing a program not a rom. This program will allow you to select the rom on your...
  11. ZethN64

    Ura Zelda Restoration Project!! (ARUZ 2016)

    That was a rather irrational response. Why are you so afraid of making your own stuff? You don't even have 90% of the project files because I never gave those out to anyone. Almost all your screenshots are just reposting what I posted during Ura being active or got it off my photobucket when it...
  12. ZethN64

    Ura Zelda Restoration Project!! (ARUZ 2016)

    Actually allow me to correct you, Ura was not a hoax and it was Sakura and myself who did the most work out of the 'team' we had. Most of the Ura team members were unavailable most of the time leaving it to me to have have to pick up the slack. Sanguinetti spent most of his time getting either...
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