Recent content by zarathewizard

  1. zarathewizard

    #{update} Gremlin Scheme 0.5rc0

    Hello, I am going to leave things here for a while, as the parsing is in place and should be extended to other Scheme syntax functionality, which is about to do with the codebase now, you just need to write more parsing. The Gameboy assembler is in as a reference of the JIT compilation, which is...
  2. zarathewizard

    #{Update v0.4.7} Gremlin Scheme (to GBC translation)

    Hi, The main compiler pattern for symbol entering into the variable symbol table is in (the function/lambda symbol table is still WIP.) By using the gremlinscm_dispatch_symbol function in the symbols API, you can set a variable (e.g. "(define x 5")) into the variable symbol table. Now I have...
  3. zarathewizard

    #{Update v0.4.3} Gremlin Scheme (for GBC translation)

    Hi, There now is code for adding a variable or lambda to the symbol table after proving (with the Scheme theorem prover) that e.g. (define x 5) is a variable definition in Scheme itself. It gets proven more or less as in prolog with (define ?p ?q) parsing. Since prolog contains many patented...
  4. zarathewizard

    #{Update v0.3.12} Gremlin Scheme (for GBC translation)

    Hi, I am now at the inference and firing of rules in the unter theorem prover parser. Later on, that one will be used for the Scheme theorem prover built on top of it. I have just a recognition of and, or, not, which I have to match using e.g. prolog variables in the form of ?x, ?y, ?p, ?q, ?r...
  5. zarathewizard

    #{Update v0.3.6} Gremlin Scheme (for GBC translation)

    The Scheme theorem prover has started for the symbols API (to store Scheme variables in the running system), so the symbols (variables, lambdas) parser is not far away anymore. The file can be found at sf.net/projects/gremlin-scheme/files/
  6. zarathewizard

    #{v0.3.1 for amiga 2000} Gremlin Scheme (for GBC translation)

    Hi, gremlin scheme's latest version has been ported to amiga workbench 2.x, amiga 2000. It's here in the files section : sf..net/projects/gremlin-scheme/files/ Compiled using vbcc (m68000 version) on windows.
  7. zarathewizard

    Comment by 'zarathewizard' in '#{Update v0.3.1} Gremlin Scheme (for GBC)'

    All of them :-) See the Gameboy programming manual : archive.org/details/GameBoyProgManVer1.1
  8. zarathewizard

    #{Update v0.3.1} Gremlin Scheme (for GBC)

    Hello, The file loading and working system bootstrapping stubs are in place so I need to bootstrap the theorem prover, lexer and parser. The theorem prover still needs its validities parser, the lexer its file grepping for parsing Scheme files then the parser itself (BNF or something) still...
  9. zarathewizard

    #{Update} Gremlin Scheme (for GBC)

    Hi, I've made the symbols API and start of the theorem prover code compilable. I'm now going to start (later) on a compile of a Scheme variable set such as "(define x 5)". The theorem prover should later on detect anomalies in the Scheme entry files such as proving unbalanced delimiters and...
  10. zarathewizard

    Gremlin Scheme language translator for GBC

    I am working on a Scheme language to GB assembler/microcode, there's somewhat a base in the code, the lexer and parser are coming later on, the code is at sf.net/projects/gremlin-scheme/files/
  11. zarathewizard

    Start of small text game demo in ruby

    I started out on a text game with entity extenions, the code is at : sf.net/projects/ruby-test-game/files/
  12. zarathewizard

    {Update version 0.2 rc1} SHWidgetKit release candidate 1

    The kit has no callbacks yet for the widgets but the infrastructure with blitting JPEG images in a widget (so an imagebuttonwidget) is present. Compiles in latest devkitpro (devkitPPC) for the Wii. GBA and engines is for later. C++ object files are included : file is named...
  13. zarathewizard

    JPEG image blitting in SHWidgetKit

    Hi, I put in a simple blitting system for JPEG files on a Wii, I didn't compile it, but it should be pretty clear. It's the 0.1.6 version file : sourceforge DOT net /projects/shwidgetkit-wii/files/
  14. zarathewizard

    Some casual Scheme game programming

    Hi, I started out on a new game, written in scheme48 (s48.org). I didn't compile/interpret it yet but my code is here : mediafire DOT com /file/smtc41ry7y060fm/MUD-s48-local-0.1.6.tar.gz/file The meaning is to make some sort of netback out of it maybe with a curses library patch but for now I...
  15. zarathewizard

    Another part of my ruby software

    Hi, I have some machine learning knowledge and tried to make a web spidering program out of it, I am programming in ruby these days as it has typeless capability. The source code is at source forge.net at the project "rubywebcrawler". Thanks for looking.
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  • mthrnite @ mthrnite:
    i've warmed to those, i was thinking it would go the way of all steam pretty quick but it looks like it's hanging around
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  • mthrnite @ mthrnite:
    praise be to gabe
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  • Tom Bombadildo @ Tom Bombadildo:
    It do be quite nice
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  • mthrnite @ mthrnite:
    i'll have to be content to play marioland on my BRAND NEW USEFUL FUNCTION MULTI GAME EMBODIED chinese trash
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  • Tom Bombadildo @ Tom Bombadildo:
    Great for emulation, and runs PC games better than my GPD Win 3 lol
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  • Tom Bombadildo @ Tom Bombadildo:
    Which I suppose I should get rid of at this point
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  • mthrnite @ mthrnite:
    i keep evertying till it's one big blue piece of battery crust
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  • Tom Bombadildo @ Tom Bombadildo:
    Yummy, that's the best part
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  • gudenau @ gudenau:
    I love how GBATemp randomly
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  • Dark_Phoras @ Dark_Phoras:
    Take the hint, man
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  • KenniesNewName @ KenniesNewName:
    @Tom Bombadildo, upgrade the SSD init?
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  • KenniesNewName @ KenniesNewName:
    Apparently we have ancestors called Homo erectus
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  • Tom Bombadildo @ Tom Bombadildo:
    It was quite literally the first thing I did with it, never even turned it on with the stock 64GB lol
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  • Dark_Phoras @ Dark_Phoras:
    And several species of human existed, only sapiens survived
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  • Tom Bombadildo @ Tom Bombadildo:
    Nabbed 512GB for like $70
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  • KenniesNewName @ KenniesNewName:
    Ye I see them on eBay for about$60 but all are refurbished can't be that bad to get refurbished ones off eBay
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  • KenniesNewName @ KenniesNewName:
    Plan on getting a m.2 drive and 512gb SD card for roms
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  • Tom Bombadildo @ Tom Bombadildo:
    I've been looking into designing a small casing in the back of it actually, trying to integrate another 2230 M.2 slot along with as small a USB-C dock I can find to sort of make a plug and play M.2->USB expansion myself
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  • Tom Bombadildo @ Tom Bombadildo:
    Expand the storage with faster NVMe, and also have charging and maybe a micro HDMI port
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  • Tom Bombadildo @ Tom Bombadildo:
    But haven't had a whole lot of time to actually finish anything
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  • KenniesNewName @ KenniesNewName:
    Let me know if you managed anything I've thought about that being possible as well it would be nice to have that and maybe a built in mini HDMI port with 4 usbs
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  • KenniesNewName @ KenniesNewName:
    But freaking valve pushed my order to July even though I pre-ordered two days after release :angry:
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  • KenniesNewName @ KenniesNewName:
    I'll review it :tpi:
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  • KenniesNewName @ KenniesNewName:
    Won't be long before freaking china floods AliExpress with attachments
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    KenniesNewName @ KenniesNewName: Won't be long before freaking china floods AliExpress with attachments