About the new code editor, I assume I should use the "Hidden" option if I don't want an augment like @Gamerjin said in other comment but what is that other "hide" option? How is it any different from the other 2 above it?
edit: based on the changes of the code it seems to be the same as...
I've been asking myself something about it too, when using ground armors from the code generator, if you use 3 battle traits and all 6 slots, the effect is still there even if you don't see it past the 4th slot or it's limited by the 4th slot?
ah, I guess I should had marked that as spoiler, I apologize
but It would be similar to getting hraesverg, when you complete the quest the skell is just unlocked on your hangar, like a flag or something that enables it on your hangar
thanks man, I can confirm it works on the emulator
but I wanna ask if is there any method to unlock
earlier?
It's not avaliable through the terminal, it's only given to you after you finish ch.13
wasn't the only use of squad missions just to get tickets?
because it's very unlikely modders will pay attention to it since a cheat for tickets exists, it's just not high priority
it only makes sense if you want to fight global nemesis offline, specifically telethia plume to get it's headgear...
these cheat essentlally change the weapon/armor drops to grey (common rarity) and makes them drop with 4/6 free slots
you can try to use Iasyan3's LootEquipmentsBestQuality mod that I modified, I changed 2 lines to always drop gray rarity weapons and armor with 4 free slots, then you can use...
you can just use 255 Quantity after viewing item cheat on the skell tickets, though since it's on important items tab, the cheat will also affect your quick recast items
if you're using cheats then you shouldn't really care about these...things I guess, I don't really get your intentions
and people work what they can, double jumping wasn't really possible on the wii u version and doesn't seems to be on the switch, but moonjump always was there, and it's more...