Recent content by YamatoNag

  1. YamatoNag

    Translation [Partial] Kidou Senshi Gundam - Senjou no Kizuna Portable Translation

    The file format (REGFILE.RZP/RFB) seems to be related to lord of arcana's file structure (also uses REGFILE.RZP/RZL). might as well check the script in quickbms website @UnknownAssassin
  2. YamatoNag

    Hacking Project Documenting an Obscure Japanese Wii Game – And-Kensaku

    @ViTaLC0D3R the game devs of this game is Shift. The people who made GOD EATER (the game im familiar with modding and whatnot but nobody really checks the game out). The game file's structure (*.res) is used here but it has the mix of GOD EATER 2 and GOD EATER BURST so it will have checksums...
  3. YamatoNag

    Emulation Homebrew Adrenaline now releases nightly builds

    Happened to me as well. since the nightly release have some weird bugs around the corner. So keep running on v7 for now
  4. YamatoNag

    Hacking About Taiko no Tatsujin Portable 2 DLC's .KAT file

    i own Taiko no Tatsujin Portable and the sequel (exclude DX). i'll try to check them out. and decrypt them first.
  5. YamatoNag

    Translation Kenka Banchou Saga JP→EN — Looking for people to maybe start a fan translation

    @Gil_Unx made the tool like back in 2022. only for "Kenka Banchou 4" https://www.romhacking.net/utilities/1702/ its a bit complicated on how the entire series file structure works. since they seem to use PAC[value].BIN. they are compressed in lzss. and its a bit tricky to actually read these...
  6. YamatoNag

    Hacking Translation [Release] Amagami English Version

    if you're talking about the Maya Takahashi. no. that's on another game Amagami Chotto Omake Gekijou (PC Game). also i can't find any place to get it. so you'll have to watch videos
  7. YamatoNag

    Hacking God Eater 2 Translation (Looking for translators!)

    dunno really. pretty much everyone moved on and stuff. though as for me. im just here waiting for something while busy at real life stuff. i did make a basic concept tool for unpacking/repacking, but its a bit of a mess. but idk really if we can really do this or someone picking this project up.
  8. YamatoNag

    Precautions for linking PSN account?

    i never use account manager/swapper or other homebrews that much that prevents formatting.. but yeah. they don't encounter issues like that or get prompted to format since it doesn't really format your memory card on those methods. but always keep on lookout.
  9. YamatoNag

    Precautions for linking PSN account?

    before unlinking, i suggest to backup all saves you have before unlinking. and linking a new or a existing account. (it formats your memory card, i am not kidding) for trophies, i have never had issues with trophy progression losses or any issues, but try to sync the trophy progress with the...
  10. YamatoNag

    Misc Translation Busou Shinki: Battle Masters

    Hmm.. well, i'll check around the font of the game and see what I can change with it EDIT: its a head scratch, idk how it works. but the files are jis2ucs.bin and ucs2jis.bin and some himeFont.fmt/.gim
  11. YamatoNag

    Misc Translation Busou Shinki: Battle Masters

    testing texts. gonna look around for more. or probably change fonts
  12. YamatoNag

    Misc Translation Busou Shinki: Battle Masters

    usually, this is more related on the game's overall function, probably text limitations, so yeah. i agree with you.
  13. YamatoNag

    Misc Translation Busou Shinki: Battle Masters

    Hello People. in any case if people want to do full translation. the first and second game uses CPK (criware) to store data. the images are stored in *.GIM image format. some have and don't have text in it.. the file also uses a *.bnd file that store JSON files and others. but these JSON files...