I see. I haven't used emulators myself, so I'm not too familiar with the details. It might be best to ask the experts on this platform for advice. Sorry I couldn't be of more help!
I’ve messed with ROM memory on emulators before, but it just doesn’t work on them—maybe because the architecture is fundamentally different from a PC?
There are ways to make it work, but they aren't very practical. The easiest way would probably...
I can't guarantee it'll work on Citra or Azahar, but here's the code.
QC
00919E40 E1A00000
1784840314
MHXX 1.4
[QOL: Skip NPC dialogues]
00554A10 E3A00003
00440C60 EA000006
If the monster is not at BC, force teleport it to BC (make it stand at its own position first)
68119D90 00000000
B8119D90 00000000
D9000001 00000E38
D9000002 00000E40
D3000000 00000000
6820FD54 00000000
B820FD54 00000000
A0000E3B FF000000...
Thx :)
Oh, I forgot to mention: Luma3DS v13.0 or higher is recommended
1784323322
A Message to Everyone
The reason I share the results of my reverse engineering is simply because it’s a hobby that I enjoy.
I am not someone who works on...
I don't have MH3U so I can't help with that version, but I made an invincibility code for the Japanese version (MH3G).
https://wikiwiki.jp/3ds_codes/%E3%83%A2%E3%83%B3%E3%82%B9%E3%82%BF%E3%83%BC%E3%83%8F%E3%83%B3%E3%82%BF%E3%83%BC3G