I don't have MH3U so I can't help with that version, but I made an invincibility code for the Japanese version (MH3G).
https://wikiwiki.jp/3ds_codes/%E3%83%A2%E3%83%B3%E3%82%B9%E3%82%BF%E3%83%BC%E3%83%8F%E3%83%B3%E3%82%BF%E3%83%BC3G
by the by, if you look at ammo in the code.bin it will lead you to animations for a true rapid fire bowgun, I wouldn't release that personally, buuut this will also help you find motion values and other animations which is useful
I’ve already reverse-engineered the true rapid-fire behavior. The problem is that once the animation starts, there’s no way to stop it, so it’s not really practical. That’s why I decided to release it anyway. It could probably be made usable by...
Text -> UI -> UI elements
You can search for text ascii values and should be able to trace that back to the UI since they have to display in the text box
[Enable Equipment Box in Gathering Hub]
009EC838 E3A06000
{Note: An error occurs when selecting “Change Appearance” outside of My House.}
1782795231
I'M OUT OF IDEAS FOR MH4G !! :wtf:
[Item Combination Unlock (No Materials / 100% Success Rate / Full List Unlocked)]
006422EC E3A00001
006105BC E1500000
00642220 E3A00064
{Note: Item combination from the Item Box is not included.}
MH4G_JPN v1.2
[Change Weapon Element]
00DCDCD4 E1D040DB
00DCDCD8 E92D000E
00DCDCDC E3A0400X <- Element type
00DCDCE0 E3A0300X <- Ailment Type
00DCDCE4 E3A010YY <- Element type value
00DCDCE8 E3A020YY <- Ailment type value
00DCDCEC E5C0400C...