Recent content by xcedf

  1. X

    Emulation [RELEASE] Cemu - Wii U emulator

    I know it's a dirty approach, but when i run 1.2.0 with 1.1.2 exec, menu says game version 1.2.0, DLC v1.0 and i'm able to choose voice-pack
  2. X

    Emulation [RELEASE] Cemu - Wii U emulator

    Tested update 1.2.0 for BoTW, to get it work you need: before update to backup your U-king.rpx v1.1.2 from mlc01\usr\title\00050000\101C9500\code than update to 1.2.0 and install DLC than replace new U-king.rpx with the file you backed up than enjoy the game and new content
  3. X

    Emulation [RELEASE] Cemu - Wii U emulator

    emulateDualPrecision actually a real deal it helped me to avoid crashes during loading beetwen some areas in Zelda Twilight Princess HD
  4. X

    Emulation [RELEASE] Cemu - Wii U emulator

    This issue caused by quarter-res scaler options, cause it affects bloom effect which looks much better native res, but removing quarter res and not removing half res scalers causes black background in level 1-1 and maybe somewhere else. maybe there is a way to exclude bloom?
  5. X

    Emulation [RELEASE] Cemu - Wii U emulator

    @JOHN30011887 This is not hires pack bug, this is an emulator issue, the game in native resolution also suffers from it, i have this issue on my 1070 maybe nvidia only
  6. X

    Emulation [RELEASE] Cemu - Wii U emulator

    Captain Toad also needs emulateSinglePrecision=true in the level Double Cherry Palace, there's a secondary goal to collect 70 coins, which is imposible under recompiler (only 68), without emulateSinglePrecision
  7. X

    Emulation [RELEASE] Cemu - Wii U emulator

    There is another issue was fixed in 1.6.0 in Super Mario 3D World you need to add to game profile emulateSinglePrecision = true this will fix falling platforms in world 3-7 under recompiler