Recent content by WZBoss78

  1. WZBoss78

    Hacking How I decode this *.e files ? (Danball Senki BOOST)

    Update: finish creating the extractor for the .btx, .pac and .csb, although in the .csb i have 2 values left to analyze to fully extract the files without saving the header data. Next i will create the extractor for the .csf and some basic .gim conversion with GimConv
  2. WZBoss78

    Hacking How I decode this *.e files ? (Danball Senki BOOST)

    Yeah, let's focus on the tools for now. I said the chinese translation because i speak Spanish, Chinese and English
  3. WZBoss78

    Hacking Magna Carta Portable pps unpacking

    Well, i will try to create a Quickbms script then. I have to check and identify the compression algorithm
  4. WZBoss78

    Hacking Magna Carta Portable pps unpacking

    I took a look of this file format and it's easy to unpack the files. It works by blocks of 0x800. Some of the files i think are compressed Do you have any programming knowledge?
  5. WZBoss78

    Hacking How I decode this *.e files ? (Danball Senki BOOST)

    @Cherryoin have done some analysis of the format in previous posts. We can adjust the values The simple way that you can do is simple remplace the font file for the Madoka's I'm also interested if can have a spanish translation An chinese translation it would nice too. I think it haven't one yet
  6. WZBoss78

    Hacking How I decode this *.e files ? (Danball Senki BOOST)

    Successfully created the extractor the .btx and the .pac. Now I will continue with the .csb. I will also create the .csf extractor. That file type contains some audio files, so if anyone wants to extract them 1786575679 This .fnt font is a simple texture with data values for each character in...
  7. WZBoss78

    Hacking How I decode this *.e files ? (Danball Senki BOOST)

    A little update: Finally i manage to fully extract all the files/data from all the .e files. For now i will keep the extra data/files, because i have to test the game removing those files. Now i will do the extraction of the others formats, so we can do a recursive extraction These are the logs...
  8. WZBoss78

    Hacking How I decode this *.e files ? (Danball Senki BOOST)

    Well, after comparing the old and new log files, I noticed that the new one have some files missing in alot of .e files. From what i can see in the game, maybe are they dummy files, but i have to do more analisis in there. Also, there are quite a few files with no size or information, just raw...
  9. WZBoss78

    Hacking How I decode this *.e files ? (Danball Senki BOOST)

    Finally found the pointers to get that values, and then the offsets to the files. Now i can fully extract all the files without problem. The only think i have to calculate are the file size. These are the logs of the 2 cpk, with all the files magic header. Also, i add an Imhex pattern file, so...
  10. WZBoss78

    Hacking How I decode this *.e files ? (Danball Senki BOOST)

    Found the offset values of each file. Now the problem is how to to get this values, as they don't seem to follow a general pattern. It's after 0x07, but this byte could also be another value, so... chr041_00.e ev_tl_00_000_00_v2.e
  11. WZBoss78

    Hacking How I decode this *.e files ? (Danball Senki BOOST)

    Doesn't need the help of AI for repacking. This format is quite easy to repack them. Only get all the files, put toggeter aligned with 0x10 and update the data size. That's it The problem with this format are the extraction
  12. WZBoss78

    Hacking How I decode this *.e files ? (Danball Senki BOOST)

    Sorry for no updates. Been busy with other staff. I'm having some troble to fully unpack all files from all .e files. Because there aren't any pointer/size value, i have to get/calculate the file size from the data of each file for extraction. The are some files like the .btx that doesn't have...
  13. WZBoss78

    Hacking How I decode this *.e files ? (Danball Senki BOOST)

    I have successfully unpacked some of the .e files. Now i analizing if there any pointers/size values in the .e file, for update them. Also, is a little tricky to get the file size of the .btx file, because it doen't have any of that value in the file And, already extracted and converted all...
  14. WZBoss78

    Hacking How I decode this *.e files ? (Danball Senki BOOST)

    Yes. I'm using Imhex. If you PC are old, you can fix a lower fps to take less resources. Also, it has a SW rendering version if you can not properly load the gui
  15. WZBoss78

    Hacking How I decode this *.e files ? (Danball Senki BOOST)

    Is an archive type. What you are editing is the .btx inside the .e file. There aren't compressed, but joined next to the other file with 0 padding/alignment. Something like .tar I will try extract the files, so then we can use the btx tool for editing the text