Recent content by WNC12k

  1. WNC12k

    Homebrew WIP GZDoom for Switch

    I used the latest version of GZDoom 4.7.1 in both your port and Delta Touch To be honest, I don't understand at all what you mean when you talk about "JIT implemented for scripts". I need to study this. But, for my part, I can say that in Doom RPG and DoomRLA there are many scenarios combined...
  2. WNC12k

    Homebrew WIP GZDoom for Switch

    I tried turning on GLES2. The result is the same. Showing stubbornness, I installed Android on the Switch, followed by the installation of Delta Touch, and decided to check the above assembly. As a result, there are no stutters, everything goes smoothly without any brakes. There are a total of...
  3. WNC12k

    Homebrew WIP GZDoom for Switch

    Understood. Thanks! I 've had time for the last two days to test this case with DoomRLA and DoomRPG. I must say right away that I minimized the number of pk3 enabled at a time and got the following results. 1) When playing with DoomRLA and DoomRPG running together, it is not possible to play...
  4. WNC12k

    Homebrew WIP GZDoom for Switch

    Another question arose: how can I run more than 10 pk3 files?
  5. WNC12k

    Homebrew WIP GZDoom for Switch

    It's working! I apologize for the ignorance. Just yesterday I purchased a hacked Switch (especially for GZDoom by the way). I will try. Thanks!
  6. WNC12k

    Homebrew WIP GZDoom for Switch

    Oh, I am a brand new Switch user. Therefore, I can get confused in concepts. But it looks like I'm using the Applet Mod. And I don't understand how to do it differently in the case of GZDoom. Can you tell me?
  7. WNC12k

    Homebrew WIP GZDoom for Switch

    I don't understand? what do you mean?
  8. WNC12k

    Homebrew WIP GZDoom for Switch

    Hello! I have a problem (error) when running Gzdum from homebrew menu, namely: Error code: 2168-0002 (0x4a8) Program: 010000000000100D Firmware: 13.1.0 (version 1.2.3-master-ecdbc76f) Can you help me figure out how to run it? Thanks!