Recent content by WdevRipple

  1. WdevRipple

    ROM Hack How can I edit a *.btxt file?

    https://github.com/sreesGH/gameeditor2d i also need moar info :) and they are lightly encrypted, i can read the start and a few sections...
  2. WdevRipple

    ROM Hack How can I edit a *.btxt file?

    can you upload the file so i can take a look at it? if possible, copy and paste it into a txt. Also, did you try HxD or just notepad? it would also be helpful to know what languages the file could be in...
  3. WdevRipple

    Homebrew [Release] Easy Sudoku+Sudokuhax Installer

    I have a little something to say about this... this could be done in a much, much easier way. use tempNand! i also modified the .app a little...;) (wyck means wyatts hack, not whack)
  4. WdevRipple

    Homebrew GBARunner2

    i was trying to install hiya when this happened... but its ok now. i went into a hex editor on the decompiled nand and messed with the headers for unlaunch... no biggie. i modded it for fun tho :P
  5. WdevRipple

    Homebrew GBARunner2

    i was cleaning up my pc and made a mistake :( i found a way to decrypt and manually delete with hxd and tempnand, but how do i re encrypt?
  6. WdevRipple

    Homebrew GBARunner2

    my nand backup was deleted and im in a deep hole... is it possible to remove unlaunch? my work is paused untill i do so. (because i am planning some thing that unlaunch keeps on preventing) if anybody can help me out you would be my best friend. :)
  7. WdevRipple

    Homebrew GBARunner2

    thanks. UPDATE: i got an unusable .sav! at least its something... filetrip is being tricky... :(
  8. WdevRipple

    Homebrew GBARunner2

    @Gericom i am terrible at assembly and have no clue where to start when it comes to bottom touch and screen access... Also, i need to figure out what language i should use on different parts and how i should use it. if you could write the basic structure of the code with lots of comments that...
  9. WdevRipple

    Homebrew GBARunner2

    I found the source kind of confusing... and i would have to write the assembly code for bottom touch and screen access... kind of a mess, but possible.it would also be required to rewrite all the emulator code in order to implement a way to pull the ram at any time. looked at it and it would...
  10. WdevRipple

    Homebrew GBARunner2

    would it be easy to splice some code from the gbc emu in srloader into gbarunner. (the touchscreen save/load thing) also, because i did some minor work on Gba4ios (debug) i have some save method code. i dont know if these things would be useful, just trying to help :)