Does anyone know if there is anyway to edit the menu for Riivolution? More specifically, is it possible to edit the the right side that displays the choices for options as I've noticed that choices with long names may not fit within the arrows.
Here is one example I've found,
I have found...
Finally got around to testing Fakemote, and I've gotta say, it's pretty cool! Though, I'm curious if there will be support for swinging motions and nunchuck-based motion controls?
Unfortunately, mapping Wii motion controls to the gamepad doesn't seem to be possible yet (AFAIK). If you have a DualShock PS3/4 controller, then Fakemote could solve your issue.
Unfortunately, there is no way to switch characters in GP 1 after creating a Mario Card and first selecting a character. The only way to play as a different character is to create a new Mario Card AFAIK.
So I'm attempting to create a classic controller patch for a game and have been using the NSMB Wii and DKCR classic controller codes as a base of sorts as they seem to have a similar structure to each other. While I do have a general idea of what most of the code does, there are some parts that...
I get what they were trying to say but what the ad actually says is "we tried to cram a ton of features into the iPad but all of them got irreparably mangled
in the process."
I personally handled a call from the second highest person at Raytheon. That call bothered me a lot... The guy was nice and smart what bothered me was the way management basically just blew him off instead of going the extra mile to help him.
In the end that call ended up costing Dell millions in lost contracts with Raytheon, and really the issue could have been solved for like 450 bucks lol
I always thought that capcom shuffled the games in these collection, but apparently they are all in chronological order, which makes legacy collection 2 worthless
@NinStar:
I always thought that capcom shuffled the games in these collection, but apparently they are all...