Recent content by Veiva

  1. Veiva

    LÖVE2D help

    You need to specify the path to the game as an argument. I'd suggest: @echo off "C:\Program Files (x86)\LOVE\love.exe" --console "C:\path\to\game" This would work if "C:\path\to\game" contains main.lua (i.e., the directory containing your Love game). (You'll be able to see the result of...
  2. Veiva

    What are your guys' favorite Linux Distros?

    Because of various issues with the transition with Windows 7 to Windows 10, as well as a decade of peeves that never went away with later Windows versions, I hopped ship since most of the computer work and tasks I do aren't tied to Windows. Linux wasn't an option because while the FSF...
  3. Veiva

    Your favourite OS?

    I recently installed FreeBSD 10.2 as my primary operating system. Works wonderfully well. I switched from Windows 7 for various reasons, and don't like Linux distributions for various philosophical reasons. Gaming is not a priority by any means, especially right now, so I haven't missed Windows...
  4. Veiva

    Homebrew [Release] DDexter | The Pokedex without the Poke but with an extra D

    Veekun's Pokedex data can be compiled into a SQLite database. In turn, you can write a small Python script to easily access all the data and format it for your purpose. In honesty, it would much quicker than doing it by hand, especially if you need anything more complicated than flavor text. I...
  5. Veiva

    Gaming Nintendo Lists Zelda U Release Date as TBD in Financial Report

    Unless they wrote Zelda U in PowerPC assembly, they would just have to port the platform-specific bits, which is trivial compared to the rest of game development. No modern game or game engine has to be rewritten from scratch to port it between hardware.
  6. Veiva

    Gaming Guise have you seen Iron fall? [60fps, graphic whore edition?)

    Hey, that's no fair! I'm pretty sure The Hobbit ran at 60 FPS!
  7. Veiva

    Gaming Guise have you seen Iron fall? [60fps, graphic whore edition?)

    I don't need to be explained what printf does. In any case, even the best compiler doesn't know all the outside circumstances that arise during execution of the code. It can guess, but it can guess wrong. This happens more often than you'd think. A compiler can't optimize a matrix multiplication...
  8. Veiva

    Gaming Guise have you seen Iron fall? [60fps, graphic whore edition?)

    [qupt Actually... a human can optimize better than a compiler. How are you supposed to use SIMD instructions, or other low level ops that cannot be used in a high level programming language? Intrinsics are just "prettier" assembly. And I disagree that by going "full on" assembly, you...
  9. Veiva

    Hacking Nintendont - Looking for a logo

    Something like this? Or this?
  10. Veiva

    Hacking Nintendont - Looking for a logo

    I tried something simple... It doesn't quite look how I imagined it would, though. Oh, and Davo, I really like your logo. I think it's one of the more professional presented.
  11. Veiva

    Wii U, PS3 and X360 won't be getting Unreal Engine 4

    In regards to you specifying a software rasterizer, nothing serious in use today uses software rasterizers. Even then, Unreal could be ported to use a software rasterizer--it just wouldn't be in any way playable. So I don't see the point... Unreal is a very scalable engine, and features don't...
  12. Veiva

    Wii U, PS3 and X360 won't be getting Unreal Engine 4

    You can do SSAO in WebGL. This is because WebGL supports all OpenGL ES 2.0 features. It's not something that is truly that demanding in modern hardware. Example 1: http://alteredqualia.com/three/examples/webgl_postprocessing_ssao.html Example 2...
  13. Veiva

    Wii U, PS3 and X360 won't be getting Unreal Engine 4

    Game engines like Unreal are inherently scalable. That's the beauty of these beasts. Unreal 4 is made to be as scalable as possible (it can run on HTML5, mobile, consoles, and PC--all these platforms have very different needs and capabilities, but Unreal manages). To say they would have to strip...
  14. Veiva

    Hacking C programing

    I've thought about making a game programming environment where the programmer can rapidly make changes and see them reflected in the game instantly... I could extend a game I'm developing to include such a feature (since the game is mostly written in Lua and only uses C for processor intensive...
  15. Veiva

    Hacking Some guy on Neogaf got access to a debug menu on the Wii U

    I don't think there's a need to be rude. I haven't yet used the Wii U browser. I wasn't necessarily doubting him, just wondering.