Hi guys,
annoyingcalc reached to me and I tracked back this thread. I found the 0.2 version with audio support. My iPod broke some times ago and i cannot test if this version is working properly nor do I still have the build environment correctly setup to build it. I post here links to the v0.2...
Hi. I've recently compiled a version of scummvmDS that actually works with the 3DS. The thread where you can download the build is here.
I just switched to a DSTwo, so I created the plugins for all the scummvmDS engines (a-k) included:
ScummVMDS Plugin | Program
I know a plugin already...
I don't think that scummVM is capable of running that game, even the last SVN. Let's try dropping a few lines on the scummvm forum and see if any of the developers listed in the mohawak page (http://wiki.scummvm....ndex.php/Mohawk) has an estimated time for it to work.
Surely it won't work on...
not according the official scummVM compatibility list. At least at this moment: there's a WIP engine in the scummvm svn trunk (http://wiki.scummvm....ndex.php/Mohawk) that is supposed to run Myst and possibly Riven. so they are at least considering support for the future.
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I updated the first post with new builds with libMAD support. Again, you should be OK downloading the 1.2.1 version (I reccomend that), but I compiled a 1.4.1 build just because it can turn out to be useful if someone is stuck with a bug in a game. Judging from the official scummvm compatibility...
I managed to build libmad using the latest devitARM. I'm currently compiling 1.2.1, I will post it in a couple of hours. Could anyone confirm that the touchscreen is working correctly? is there any difference with the standard DS version?
For the one in need of a prebuilt libmad library here's...
yep, I saw that. Then I suppose the 1.2.1 we see around is built on the official 1.2.1 sources from sourceforge.
Also, the scummvm buildbot compiles a nightly build: http://buildbot.scummvm.org/builds.html which is totally broken.
I'll try to find that library inside nintendomax, thanks for...
back on topic... ;) does anyone has a libmad.a library compiled for nds? I'm really struggling to have it compile under devkitPro.
@anotherworld. Did you compile the scummVM 1.2.1 binaries posted on the download section with MAD support? could you provide some info on how the hell did you...
That's what I tought too. On the emulator touchZ1 returns 256 while clicking on the screen. I don't have a ds to check what values are registered on real hardware. At least for scummvm games, any information other than the screen coordinates seems superfluous. As I said, I actually don't know if...
I initially thought that a more recent revision of the source could have fixed the issue (why re-invent the wheel?). So I went on and checked out the last svn and compiled. the issue was still there and the build was messy and unstable. So I rolled back to the official 1.4.1 sources from the...
update: I added a build of 1.2.1 and 1.4.1 with MAD support (MP3 and talkie support) plus instructions about libmad
update: now I have a DSTwo. I added a package with the DSTwo plugins in the download section.
First post here. ;)
Here's two builds of scummVM DS especially compiled for 3DS...
I went to a garage sell last saturday, and the lady had a PS2 for sale, but she had a sign on it that said "Nintendo -$50", had to laugh, almost bought but she didn't know if worked, and she didn't have controller or cables, so I passed.