Recent content by unknowndatax

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    Monster Hunter Rise: Sunbreak save encryption

    The Re engine is just a modified version of the Unity engine. If the metadata isn't protected, it makes reverse engineering a lot easier. All I did was look for method names to determine what they were using since the strings weren't protected. To verify blowfish and murmur hash, I just searched...
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    Monster Hunter Rise: Sunbreak save encryption

    When I looked into it more a few weeks ago, it seems to be using a 128-bit block cipher. The developers call it XS if you look at their strings. At offset 0x08 in the save file, that will tell the game what type of encryption, if any, to use. If I remember correctly, 0 is for not encrypted, 2 is...
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    Monster Hunter Rise: Sunbreak save encryption

    Not sure how far you've gotten, but I just started looking into the PC version. From what I noticed, it reuses encryption from monster hunter world. Once the save is encrypted, it uses a murmur hash as verification.
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    ROM Hack RELEASE Bravely Default2 Money Max LV99 Save

    Edit 1: Added item ids, names, and descriptions Edit 2: Search for "SaveItemStatus". You should then see a structure like "ID, IntProperty,Stock, IntProperty".
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    ROM Hack RELEASE Bravely Default2 Money Max LV99 Save

    If you can provide me the save, I can take a look at it. The stat rise doesn't show your actual stats, but it shows the addition. So if you see zero for say, speed, it will be base + 0.
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    ROM Hack RELEASE Bravely Default2 Money Max LV99 Save

    The program itself can be used on other games if those games uses the same format. It would have to store the uncompressed data size at offset 0x08 then the data would have to follow it. I've attached a program I created that will allow you to edit the JP of the jobs you've already unlocked...
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    ROM Hack RELEASE Bravely Default2 Money Max LV99 Save

    Yes. The compressed data begins at 0x0c with 0x08 containing the size of the uncompressed data.
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    ROM Hack RELEASE Bravely Default2 Money Max LV99 Save

    If you search for the word money in the save file, the value is located 0x1f bytes from the start of that offset. I've attached a tool to (de)compress the save file. Just need to drag the save into the program and it will do the work. You will need .Net 5 to run it. Edit 1: Attached a fresh...
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    ROM Hack Question Dragon Quest XI S Save conversion

    You'll have to figure out what those values in the red area represents. Once you do, you should be able to add the 4 bytes into the right spot.
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    ROM Hack Question Dragon Quest XI S Save conversion

    I've attached the 010 Editor template that I created to show the header information; works on all platforms for DQ11 S. I've also attached a picture of what it looks like.
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    ROM Hack Question Dragon Quest XI S Save conversion

    It does, but not in that area since it's the same between platforms. The offset at 0x39 does not always land around 04. I've seen it land 12 bytes ahead because the save point info is a long string.
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    ROM Hack Question Dragon Quest XI S Save conversion

    The value at 0x39 is not an offset, but the size of the save information. 0x3d + [0x39] will always land you at the 8byte indicator (0x4) for the string table. Adding any bytes could corrupt the save.
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    Gaming Xbox Series X/S dev menu and emulators

    You are correct. I was able to send my own applications to my series x without having to pay again.
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    ROM Hack Discussion Transfering Dragon Quest XI S PC save to Switch?

    At the time, IDA was acting up so I couldn't turn the ASM to C.I decided to translate it to C++ to improve my ASM translation skills. It was only when I finished the program and tried to optimize it a few weeks later did I realize it was AES-256 ECB 0 IV.
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    ROM Hack Question Why do Stardew Valley last version's saves seem encrypted?

    The save is compressed using Ionic.Zlib with default compression. I've attached a tool to (de)compress the save.
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