For some reason, Vulkan has a VRAM/texture cache limit in DuckStation, and the emulator crashes once it's reached. You could try running the Windows version of DuckStation via Proton, add the .exe to your Steam library and launch it from there, then switch the renderer to D3D11. Note that Proton...
Unfortunately, in that case, the best option is to disable the texture pack in the areas where your system cannot maintain a playable framerate.
As for the intro videos, they are not currently dumpable. Remastering them would also be very resource-intensive and would require a significant...
Hi guys!
I added a config.yml with a few tweaked settings that significantly improve performance. I placed the file within the texture folder, but if you want to avoid downloading the pack again, here are the settings I changed in config.yml:
MaxHashCacheEntries: 9000
MaxHashCacheVRAMUsageMB...
Hi! I added a config.yml file next to the replacement folder with a few settings that significantly reduce stuttering. If you don’t want to download the full pack again, just create a file named config.yml and add the following settings, one per line:
MaxHashCacheEntries: 9000...
Thanks for your feedback!
I'm currently investigating. I have found that some replacements are being applied almost 400 times while the game is paused in that particular area. I have to do a bit of cleanup. I will be reuploading the pack with the fix.
DISCLAIMER
This pack is highly resource-intensive. A GPU with at least 8 GB of VRAM is recommended.
NEW VERSION!
Added a config.yml file with settings designed to reduce 1 FPS stutter loops and improve overall performance.
RECOMMENDED SETTING
If you have approximately 10 GB of free system RAM...
DISCLAIMER
This pack is highly resource-intensive. A GPU with at least 8 GB of VRAM is recommended.
NEW VERSION!
Added a config.yml file with settings designed to reduce 1 FPS stutter loops and improve overall performance.
RECOMMENDED SETTING
If you have approximately 10 GB of free system RAM...