I really built it as an excuse to play with ANTLR and language parsing. I also had an interest in understanding what certain cheats do, and the format needed by Atmosphere isn't exactly human readable, so the disassembler was helpful. I don't really create cheats for games so who knows if its...
I wanted to share this utility I've created (at the suggestion of a user here that filed an issue on my GitHub), but I've created a utility called CheatASM which aims to provide an assembly-like language for writing cheats for games. It has full support for every cheat opcode supported by...