From the perspective of homebrew emulators, the DSi is a godsend. The 2x CPU, specifically, is a massive help when it comes to emulation. Of the 6 emulators I've worked on (with ColecoDS itself supporting multiple types of CPUs and sound chips)...
New release: https://github.com/wavemotion-dave/NINTV-DS
V3.6 : 24-May-2022 by wavemotion-dave
Added cheat support. Place NINTV-DS.cht into /data directory. See 'extras' folder.
And now announcing a very special release that literally nobody...
Ok... made some good progress on this. Cheats are now read from an nintv-ds.cht cheat file and you can have up to 16 different cheats for each game. Added a menu item so you can enable them (all are disabled by default, of course).
Yeah, I'm the same way! However, 'cheat' is a strong word which I probably should have avoided... many of these are more like hacks which are slightly different. For example, there is an easy way to disable the background color changing in...
I finally got some time to go back to my Nintellivision emulator to see how easily cheats could be added.
Turns out it's not too bad... took an hour just to get my head wrapped back around the 8-bit and 16-bit memory spaces here.
As a...
Welcome to the official release thread of Nintellivision!
In 1979, Mattel Electronics released their answer to the Atari 2600: Intellivision - the "Intelligent Television". This console ran with a 16-bit core processor clocked at a whopping...
So these emulators are very special to me... the DS is a unique handheld that is perfectly suited for the systems with various controller options. The consoles and computers I had as a kid (young teen) are pretty much the Intellivision followed...
Monday mornings I check my github account to see if there is any new activity - followers, issues logged, etc.
Today I noticed that Nintellivision passed XEGS-DS as my most "popular" homebrew effort. Now we're talking about really small numbers...
Created a new (improved)/overlay for PBA bowling. Had been out of practice and forgot everything. Good thing somebody wrote it down 🤓🤪
I updated my overlay zip a few posts above to include it.
Thanks for the feedback, @stranno - and cool video!
Yeah, DS Lives had some real problems... Minotaur (aka AD&D - Treasure of Tarmin) had the cut-off bottom which made the game really difficult to enjoy. Cloudy Mountain had collision detection...
Very cool project. Every game I have tested works fine (~60FPS) on DS Lite. Scooby Doo music seems to slow down a bit, but it is an ECS game, so I guess it is a little more resource hungry with the extra sound channels.
Iirc Intellivision Lives...
New release: https://github.com/wavemotion-dave/NINTV-DS
V3.5 : 01-Mar-2022 by wavemotion-dave
Added support for ECS and ECS-Sound-Enhanced games.
Improved internal database so more games are recognized correctly (thanks ts-x!)
Save states...
Glad you liked it, pure retro experience :)
I ran all my favorite "regular" games and they stick to 60fps all the time (with excellent audio setting on old HW), so I confirm this. I played with the emulator during 1 hour, I did not notice...
Woo-hoo! It pleases me to no end to see ancient hardware running on such ancient hardware :)
The ECS does impose some performance hit - it's got a 2nd sound chip (6 channels of total sound... 3 from the original Intellivision and 3 from the...
trying to watch this 1996 comedy movie called Bio Dome starring Pauly Shore. It's so bad I nearly turned it off. But now I can't seem to look away. For sure I'm laughing at him, not with him.