Recent content by thexyz

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    Hacking Hayarigami(流行り神) Series Translation

    That's a good observation, and here's why: The numbers are (usually) represented using a system called two's complement (you can google it) As a result, -x equals bit inversion of x plus one: -x = ~x + 1 and as such 255 - x = ~x + 256 and since we're operating on bytes 255 - x = ~x
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    Hacking Hayarigami(流行り神) Series Translation

    If somebody wants to take a look, the text's in .dat files (e.g. start.dat), encoded as shift-jis and "encrypted" with bit inversion. so for example 76427d336eb06d8a7d547d1f7d377d527ebe7d5f7d166c057ebe6c346ead7d447d4e7d366e4972227d487d1671566a557ebd becomes...
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    Hacking Basic PSP game modding help?

    https://gbatemp.net/threads/persona-2-eternal-punishment-time-for-a-fan-translation.344765/
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    Hacking Yellows8 just semi-announced a 9.2+ Kernel Exploit

    Or maybe you should find it yourself if you really want it?
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    Hacking OSDriver kernel exploit - a technical description

    Interesting, thanks for the writeup. What's the reason you used ROP for created threads thread0, thread2 instead of making functions for these?
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    Hacking [PSP] La Pucelle Ragnarok Translation

    ok so are you going to use my patch that's like just 2 bytes?
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    Hacking [PSP] La Pucelle Ragnarok Translation

    My goal was to make the text readable, not pretty. I'm not interested in implementing VWF for this game as I'm sure the fixed width 8px font is good enough.
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    Hacking [PSP] La Pucelle Ragnarok Translation

    If you were talking to me, then I'm not sure that would matter as the only change is reducing character width from 15 pixels to 9. If it didn't crash before it won't crash with the patch.
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    Hacking [PSP] La Pucelle Ragnarok Translation

    I fixed the font, it's not variable width, but it looks better. armips patch: .org 0x0885BE48 lui $v1, 0x4110
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    Hacking Hacking game behavior (Phantom Kingdom Portable)

    http://hitmen.c02.at/files/yapspd/psp_doc/chap26.html#sec26.2.3
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    Hacking PSP ASM Hacking for Variable Width Font

    Yes, it's possible that memory addresses will be different. You could use psplink to debug it on a PSP. But the idea of hardcoding memory addresses is very very bad and you shouldn't ever do this.
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    Hacking Steins;Gate Hiyoku Renri no Darling for the PSP

    Looks like textures are stored in OBJSY.CPK inside 03.bin or 08.bin for the manual, I'm not sure. sub_B4164 does the decompression, $a0 is output buffer and $a1 is input. Dunno what compression they use since I haven't worked with that stuff, but it's probably some variation of LZ/LZSS (I mean...
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    Hacking Steins;Gate Hiyoku Renri no Darling for the PSP

    Can't you just attach the .exe? I mean, if you're looking for help it'd make more sense to provide all information you have so that other people don't spend their time researching what's already known.
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    BakerMan @ BakerMan: fuck ubisoft, and fuck activision +1