mobiclip v1.1 released
New format and codec support: Added encoders and decoders for VX (Actimagine/MobiclipDS video), RVID (Rocket Video), KWZ (Flipnote Studio 3D), PPM Flipnote, and THP (GameCube/Wii video). VX includes full CAVLC video...
mobipeg
Download at http://github.com/quatric/mobipeg/releases/latest/
mobipeg is a fork of FFmpeg with added support for encoding and decoding Nintendo MobiClip video formats. It uses a modified version of x264 for encoding and bundles a GUI...
I tested this with replacing the Kirby Return to Dreamlands opening and it went smoothly!
There is some weird scaling issue but I think thats due to incorrect setting of Scale (I set it to 640x320, maybe I need to change it?)
I also tried doing...
This looks really cool! Very impressive you wrote a html + css interpretator for roblox. Its kinda like we came full circle (old roblox had the Microsoft MFC Library Browser built in)
The thing is that specifically in the pokeemerald decomp (or really any of prets decomps) is that assets ARE INCLUDED, those being graphics and sounds, which normally you would be forced to extract from the binary during building (like sm64)
I always found this strange about the pokemon decompilations since normally in a clean-room decomp you would extract these assets from a user provided binary (like in the sm64 decompilation or gamecube/wii decompilations which use modern dtk to...
Hi, my name is ThePlayerRolo and I am someone who mods games from the 1990's- 2010's era (mainly N64, GC, and Wii) as well as a gamecube and wii decompiler.
I've already viewed the site on multiple occassions for things such as tools and...