Recent content by Tantric

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    New Visual Boy Advance GX - with dynamic recompiler

    Yup, there's no question that mGBA is a better core. And yup, VBA-M is poorly engineered. As far as the actual experience playing games, the challenge for me was just to improve what was already there.
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    New Visual Boy Advance GX - with dynamic recompiler

    I've never even tried that feature, so it's no wonder it's not working. I took a look though - that code needed a lot of love. I've released a new version and tested the borders out (sized to 256x224)
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    New Visual Boy Advance GX - with dynamic recompiler

    I decided to give my VBA-M port some love - so I wrote a JIT thumb compiler for it. I didn't want to leave GameCube behind - so I've also written a whole new backend for handling paging (since GameCube only has 24MB of RAM). Note - I haven't put a ton of effort into tuning the JIT settings...
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    Homebrew Emulator Snes9xGx new video filters

    There's a new build automatically made, so you don't have to wait for a release to try it out. You can find it here. https://github.com/dborth/snes9xgx/actions/runs/6276223160
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    Homebrew Emulator Snes9xGx new video filters

    This looks great, thanks so much for doing this! I've merged the PR.
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    Homebrew Snes9x GX 4.4.0 Beta - Feedback requested

    It could be done. But I think if someone wants a different font or artwork they should recompile with those changes.
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    Homebrew FCE Ultra GX artwork help PLEASE

    Ah ha! You've tracked down the actual bug. Thanks for that. I was wondering why there were complaints over this. I'll patch that in the code right now. And BTW given that the covers get displayed in a small portion of the entire screen, you'll get no quality loss to make them 320x240 - they get...
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    Homebrew Snes9x GX 4.4.0 Beta - Feedback requested

    That's interesting, because I've looked through the code twice now and I just don't see anything in there that would output a screenshot with a height of 512. I must be missing something. Is this original mode? hq2x? PAL or NTSC?
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    Homebrew Snes9x GX 4.4.0 Beta - Feedback requested

    Updated the icon, thanks for that. not sure I understand about the 512. Are you saying you recompiled the code and increased it from 640x480 to 640x512? Where did you get 512 from? From what I could tell the largest screenshot you can make in the code was 640x480
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    Homebrew 3rd Party / OffBrand / Unofficial Controllers Input Lag

    I put a fix for this input lag issue into libogc back in September - https://github.com/devkitPro/libogc/commit/dc2451fd85f2943738bb106b08e648b645542336 So if you compile any emulator against the latest libogc your unofficial controller should work.
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    Homebrew Snes9x GX 4.4.0 Beta - Feedback requested

    freetype is 100% the reason. There's been something wrong with the devkitpro compile for a few releases. After tracing through I couldn't find a coherent reason. After testing all libs separately, I found freetype was the cause. Regarding the size of the dol, what matters is the amount of...
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    Homebrew Snes9x GX 4.4.0 Beta - Feedback requested

    Not a bug, that's your tv switching between video modes. The menu runs in a different mode than original. Your tv takes longer to switch.
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    Homebrew Snes9x GX - Performance Optimization Test

    Hello, I've been playing around with the compilation optimizations. Here's two builds. I'd appreciate to hear what people think. Are they both the same, performance-wise? Does one have better performance than the other?
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    Homebrew Snes9x RX - A new fork.

    Sure, 1.58 supports more games, and fixes many emulation bugs for many games. It has more accurate emulation.
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    Homebrew Snes9x RX - A new fork.

    Really? You can't attempt to fix it? It shouldn't be that difficult.