Recent content by steval_beaning

  1. steval_beaning

    Homebrew OPEN_AGB_FIRM discussion thread

    I think there are ROM patches to turn it off altogether
  2. steval_beaning

    Hacking RetroGameFan Updates/Releases

    Actually, never mind, I think I patched incorrect versions of the roms... Tried another dump that matched the checksum, and made my changes to infolib.dat, and they seem to work now.
  3. steval_beaning

    Hacking RetroGameFan Updates/Releases

    Unfortunately neither of these romhacks for pokemon black/white and their sequels work on this firmware: https://www.romhacking.net/hacks/5339/ https://www.romhacking.net/hacks/4575/ they both fail with errcode -4. I'd quite like to play them on my flashcart because they allow all Pokémon to be...
  4. steval_beaning

    Getting arm9 data abort after attempting to replace dpad and circle pad

    Hi - the dpad on my original model (aqua blue) 3ds was worn down and the rubber on the circle pad had come off, so I opened it up to replace them. this involved disconnecting and reconnecting ribbon cables which was a complete pain. However after putting it all back together I keep getting arm9...
  5. steval_beaning

    Homebrew [DISCUSSION] New Super Ultimate Injector (NSUI)

    I think I managed to do it with secret of mana (turbo romhack), seiken debsestu 3, and rudras, but like I say I can't really remember the process
  6. steval_beaning

    Homebrew [DISCUSSION] New Super Ultimate Injector (NSUI)

    actually I did find a workaround for high res games a while ago! Turns out Mario's Super Picross uses this graphics mode so you can inject games specifically into that .cia. Though I can't remember how I changed the banner and title ID...
  7. steval_beaning

    N64 VC - Mario Kart 64 frame limiting

    I think they've been around for a while but have always had issues. e.g. you need to keep switching between 20fps and 30fps for things to work. afaik ship of harkinian was the first decent implementation for higher framerates
  8. steval_beaning

    N64 VC - Mario Kart 64 frame limiting

    yeah - based on that and doing a diff between my patched and unpatched roms, i believe that this hex edit should apply the tempo fix: 2638: 3C0980158D290114 -> 2409000200000000 2890: 3C0A80158D4A0114 -> 240A000200000000
  9. steval_beaning

    N64 VC - Mario Kart 64 frame limiting

    yeah patcher64+ was where I got the multiplayer music fix from, I just happened to have the patched rom to hand so yeah you could apply different ones depending on preference. if you want the tempo fix and not the multiplayer music then I think I originally applied the ASM patch from tasvideos
  10. steval_beaning

    N64 VC - Mario Kart 64 frame limiting

    Well making the tracks target 30fps can be done with a patch to the N64 rom - as for the main.dol/00000001.app, would I just be looking for an instruction that targets those addresses? What would I be looking for? 1722936395 Ok so in the 00000001.app the vals at these offsets need to be changed...
  11. steval_beaning

    N64 VC - Mario Kart 64 frame limiting

    After playing around with Dolphin Memory Engine i've managed to create some gecko codes. 009B0F0B 00000000 009B0EF7 00000000 should disable the frame limiter, and 010C1ED7 00000002 should make the tracks target 30fps. (in theory, when i tried it in dolphin the value in memory kept getting...
  12. steval_beaning

    Hacking RetroGameFan Updates/Releases

    the latest twilightmenu ended up fixing whatever issue i was having lol
  13. steval_beaning

    Hacking RetroGameFan Updates/Releases

    The flashcart I'm using (an r4i-sdhc.com one my dad bought way back when) can't boot the gba slot from ysmenu, however it works if I put ttmenu on it instead. would there be a solution for me to boot the gba slot from ysmenu?
  14. steval_beaning

    Emulation ROM Hack N64 Recompilation possibilities for Wii ?

    I believe recompiling the n64 binary is only one step of the problem. the recompiled binary then requires both a runtime and a graphics renderer - on PC, these are N64ModernRuntime and RT64 respectively. So someone would have to make a native Wii implementation for both of these.
  15. steval_beaning

    N64 VC - Mario Kart 64 frame limiting

    Do you know if this works in multiplayer?