Recent content by Spiritshaker

  1. Spiritshaker

    ROM Hack RELEASE Xenoblade Chronicles 2 Name De-Localization

    I think at some point, dedicating paragraphs upon paragraphs of conscious "effort" is going to leave people confused.
  2. Spiritshaker

    [Archived] Xenoblade Chronicles 3 Graphics Settings

    That's snuffin' unfortunate.
  3. Spiritshaker

    [Archived] Xenoblade Chronicles 3 Graphics Settings

    29th, 30th, etc. to me it doesn't particularly matter. I don't know if anything being done now is necessarily fixing problems though? They're just circumventing them temporarily and even then it's not full-proof.
  4. Spiritshaker

    [Archived] Xenoblade Chronicles 3 Graphics Settings

    They're still liable even if it's a patreon build. If anything, it'd be even worse because they are having users pay for a service. Imagine if you had a paid accessed emulator which allowed users to get fixes for unreleased games, which in turn may influence others to not buy the game at all...
  5. Spiritshaker

    [Archived] Xenoblade Chronicles 3 Graphics Settings

    I mean, my only observation from the people who are coming in here and comparing configs, settings and etc. is that they feel overly zealous that they get to play the game early. They're willing to have a botched experience if it means to be the first to do it.
  6. Spiritshaker

    [Archived] Xenoblade Chronicles 3 Graphics Settings

    Which part? The waiting or the problems being fixed by release date? Emulator wise, the devs are probably frustratingly aware the game has leaked. SMTV was being spammed and flooded in both discords about memory leaks and then lo and behold day one the leaks were fixed.
  7. Spiritshaker

    [Archived] Xenoblade Chronicles 3 Graphics Settings

    Yeah, I'm fine with waiting. I think almost all of these problems people are facing will be gone either a day after or the exact date of release.
  8. Spiritshaker

    [Archived] Xenoblade Chronicles 3 Graphics Settings

    Are these dev settings better than the other config you posted earlier in this thread?
  9. Spiritshaker

    [Archived] Xenoblade Chronicles 3 Graphics Settings

    So, there is a janky way to do 60fps on emulator where you limit your FPS using an external program for cutscenes and the like. I had to do this for Tales of Graces F on RPCS3. 1) Download a capture software such as bandicam 2) Run the software, have it overlay to your emulator 3) Set the FPS...
  10. Spiritshaker

    [Archived] Xenoblade Chronicles 3 Graphics Settings

    You using OP's config on your switch? Might try to play on original hardware if that's the case
  11. Spiritshaker

    [Archived] Xenoblade Chronicles 3 Graphics Settings

    I've heard the game will suffer from slowdown even on hardware after playing from some period of time. To me, that just seems like a good reason to wait for the day one patch.
  12. Spiritshaker

    [Archived] Xenoblade Chronicles 3 Graphics Settings

    Yeah, I don't think this game is particullarily ready to be completed from start to end in it's current state. Not even on normal hardware cause memory leaks are happening there too.
  13. Spiritshaker

    [Archived] Xenoblade Chronicles 3 Graphics Settings

    Did you clear cache? Unsure if it would totally help but I haven't suffered the same issues.
  14. Spiritshaker

    [Archived] Xenoblade Chronicles 3 Graphics Settings

    What's likely happening is that you're playing for more than 30 minutes on emulator. This game has a Memory Leak issue so your game is going to start chugging or outright crash after a certain period of time.
  15. Spiritshaker

    [Archived] Xenoblade Chronicles 3 Graphics Settings

    Where's the mod at?