Recent content by SonicMastr

  1. SonicMastr

    So, Are we gonna start updating all our homebrew to not boot if we dislike something users have installed?

    Quick and easy fix for that here sadly. Just always returns an error if scanning for autoplugin. Yeah autoplugin is bad, but actually locking people out of software because you don't want to deal with it instead of just a disclaimer is a bit over the top. People should still have a choice as to...
  2. SonicMastr

    [Release] Sonic-Mania-Decompilation Vita Port By SonicMastr500

    I believe the version you had was basically complete. I had to fix some threading stuff for my own sanity though. I cobbled together threading to make sure it was at least working then tidied it up a bit for release to try to reduce crashes.
  3. SonicMastr

    [Release] Sonic-Mania-Decompilation Vita Port By SonicMastr500

    The ability to load Sonic Origins' S1, S2, and CD are currently being looked at. This is another thing RSDKv5U is for. As for mods, they introduced a mod api that gives developers access to different aspects of the RSDK engine from mods. So more mods that modify game code, not just pallet...
  4. SonicMastr

    [Release] Sonic-Mania-Decompilation Vita Port By SonicMastr500

    Thank you :) IntegerGeorge is another dev who contributed to RSDKv5 decomp and don't worry. It's just a placeholder for when you don't set your username. You can change it by adding username=your_name under the [Game] section of your Settings.ini file Also, not sure if the OP can edit it, but...
  5. SonicMastr

    [Release] Sonic-Mania-Decompilation Vita Port By SonicMastr500

    Unfortunately, yes. But there is a guide for you to do it yourself here. Thanks to MisterSheeple (Please don't kill me for links like this. I really can't do anything)
  6. SonicMastr

    [Release] Sonic-Mania-Decompilation Vita Port By SonicMastr500

    I made an account just to clear the confusion. The DLC was removed from the build due to the upstream devs not releasing any build with it enabled. This is simply because there's no real way to check for legitimate purchases of the DLC. The only way to enable DLC is by compiling the game...