Recent content by snapman

  1. snapman

    Hacking Night of the Sacrifice English translation almost completed, needs programmers

    Has anyone tried running the incomplete translation on a Wii with Riivolution, or on an emulator using Dolphiilution? How far along is it?
  2. snapman

    Hacking Night of the Sacrifice English translation almost completed, needs programmers

    I get the feeling the reason why this project got so little attention is because it's a Riivolution patch, meaning it can't be applied to disc images. This patch only works with a physical copy of the game (currently selling on amazon for $90-$219!). Maybe this would gain more traction if it...
  3. snapman

    ROM Hack [RELEASED] Nanashi no Game: Me

    Well, if anybody does want to translate them, these are the ones I'd really like to be able to read (or at least know what they're about).
  4. snapman

    ROM Hack [RELEASED] Nanashi no Game: Me

    The new logo is fine, but I thought you would have remembered the one I did that more closely matched the logo made for the first translation project: Translating the EYE part didn't seem necessary, since the official translations treated it like a logo mark and left it alone: And...
  5. snapman

    ROM Hack [RELEASED] Nanashi no Game: Me

    The textures I ripped were NSBTX/BTX0, and used on the surface of in-game models. I think there's a MarioKart editor that might be able to do something with them, but I don't know for sure. I'll post an album of everything I ripped that had text on it soon. A suggested localization for the...
  6. snapman

    ROM Hack [RELEASED] Nanashi no Game: Me

    Amazing work, Nagato! I actually started ripping textures from this game with Tinke a few months back, but I wasn't sure where to go with that idea, since it appears to only be able to rip textures, but not re-insert them. Additionally, they appear to be compressed in some way, since every 4x4...
  7. snapman

    ROM Hack Game Center CX : Arino no Chosenjo 2 (New Start?)

    I guess I'm a little confused... I looked up some stuff about Tinke, and it sounds like the latest versions are supposed to let you re-import from a mapped image export? Or did I not read it right, and it only lets you re-import pngs of the tileset? I'm not really sure if what I've built is...
  8. snapman

    ROM Hack Game Center CX : Arino no Chosenjo 2 (New Start?)

    How are you getting the mapped image shown above? Is that out of an emulator or are you using a tool? Any chance there's some bit of data you can pull that describes the mapping that could be reverse-engineered into a simple java app to unmap edited images? edit: I got an idea; trying out an...
  9. snapman

    ROM Hack Nanashi no Game

    Yes, I did have this image ready in case this thread ever woke up again. ;)
  10. snapman

    ROM Hack Game Center CX : Arino no Chosenjo 2 (New Start?)

    I haven't done image maps before; my strong point is editing images within the constraints of art style, dimensions, limited color palettes, and matching different styles of hand-edited anti-aliasing. All I need is a palletized image format and a bit of text telling me what to change.
  11. snapman

    ROM Hack Game Center CX : Arino no Chosenjo 2 (New Start?)

    Yeah, if there's a way I could help out with spot graphics work, let me know. Moving pixels around and imitating art styles is a hobby of mine, and it'd be cool to put that to use on a collaborative project like this!
  12. snapman

    ROM Hack Game Center CX : Arino no Chosenjo 2 (New Start?)

    Aww shoot, just now realized I screwed up the colors somehow. edit: I think the second one is closer.
  13. snapman

    ROM Hack Nanashi no Game

    Oh man, when I saw this thread updated by Nagato, I was so sure that... :O But I guess not. Darn.
  14. snapman

    ROM Hack Unofficial DeSmuME build: Unused memory finder tool

    Seriously though, am I the only person who noticed what game is in that screenshot? Nagato was the lead hacker on the Nanashi no Game English translation patch, and that's a screenshot of the opening scene of that game's sequel, Nanashi no Game: Me (The Nameless Game: The EYE) with English...
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