Recent content by SirLoopy

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    Hacking Nintendont

    I believe some of the sites with the md5's include an XML output, could this be referenced for such a check?
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    Hacking Nintendont

    I don't think the power issues can be really controlled by software, that is more of a hardware limitation, but it is possible to use all the ports or even USB Hubs, it just will take some extra work. And a USB Hub can have it's own power supply.
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    Hacking Nintendont

    Does Nintendont read the card during the Loader stage? Showing the list of game? Or does it not even get that far?
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    Hacking Nintendont

    USB Drive support will come, but it does require changes to the handling of the USB Controllers, as it seems the controllers only work on the 1st USB port. I also don't believe multiple controllers are supported yet, which could mean a lot of updates to the USB side of things.
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    Hacking Nintendont

    I believe the point being made was that only WiiU users get a debug log written to the SD Card, while Wii users need to use a USB Gecko. You can add debug log support to the Wii version by adjusting the source code and commenting out the IsWiiU check in the debug printf code.
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    Homebrew Nintendont on wii (-1 kernel error)

    Looking into the code, I suspect this could have something to do with some of the checks to see if nintendont is loading on a Wii or WiiU, and then running slightly different code in places. My best guess is that the Family Wii is seen as a Wii and then there is an attempt to access something...
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    Hacking Nintendont

    For the controllers? I believe there was earlier talk of using the MayFlash Gamecube to USB device (check ebay, usually $15-20). But I don't know if they work or not. Controller support will definitely be something that will need to be improved in the future. Even if it is a secondary app that...
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    Hacking Nintendont

    This project has lots of merit, and I do believe there are a few people working on it. The code behind Nintendont is quite amazing, though in places I do find it kind of ugly to follow. Joostin started out with cleaning up a lot of the code which I do believe is a great first step, because as...
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    Hacking Nintendont

    Well I'm glad to see someone working on the DSP issues, as I have been trying to solve some of the freezing issues myself. Without a USB Gecko though, I've been doing a lot of loading, reloading, and reloading again to read the logs off the SD Card and try to figure out the actual freeze points...
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    Hacking Nintendont

    I don't believe it is a DSP issue that is causing the hang up. From what I've been able to tell so far in my debugging, these type of hang ups are due to various unhandled calls and memory mappings.