Level 3 from Doom 64 on GBA. I managed to add some music to the game and I changed the code to get a functioning Nightmare Imp.
Outside of that the frame rate can be extremely poor at times making it very difficult to aim. I could try to...
I felt a bit inspired to see what I could do to port Doom 64 to the GBA so I experimented with Kippykip's 'psxdoom' branch in his GBADoom fork. Combining some existing WADs and tools (including ones posted here by Bazooka-Face), and doing some...