Recent content by shoco

  1. shoco

    Hacking Circle Pad patches for Super Mario 64 DS and other games (in TwilightMenu with TWPatcher and RTCom)

    Yes, it seems so. Maybe I'll fix it later if I figure out how to do it on an emulator
  2. shoco

    Hacking Circle Pad patches for Super Mario 64 DS and other games (in TwilightMenu with TWPatcher and RTCom)

    Done. The game uses an accelerometer by the way. As far as I could tell from the code, the gyroscope part of the Motion Pack was left unutilized Done I tried to press everything WiFi related, and the game still refuses to crash for me, so maybe it's something on your side (some interfering...
  3. shoco

    Hacking Circle Pad patches for Super Mario 64 DS and other games (in TwilightMenu with TWPatcher and RTCom)

    Ok You are the first to mention that. Although I am certainly not surprised, since I needed to clean up quite a bit of space for my code in the game. I may have removed something pertaining to online mode (that concerns all of my mods, by the way) Can you be more specific about your actions...
  4. shoco

    Hacking Circle Pad patches for Super Mario 64 DS and other games (in TwilightMenu with TWPatcher and RTCom)

    Personally I haven't used widescreen in a long time, nor have any experience with cards. But in TwilightMenu there should be an option called "Screen Aspect Ratio" in the per-game settings. As far as I can tell, it's only available when Widescreen.cxi is at "_nds/TWiLightMenu/TwlBg/". And there...
  5. shoco

    Hacking Circle Pad patches for Super Mario 64 DS and other games (in TwilightMenu with TWPatcher and RTCom)

    Sadly, I can't. Even if it's possible I still lack the CPP and a console that would support it What do you mean by not working? Is the screen just stretched when you're starting the game? Or nothing seems to be changed at all? Or there is no option in TwilightMenu? Maybe you're using a wrong...
  6. shoco

    Hacking Circle Pad patches for Super Mario 64 DS and other games (in TwilightMenu with TWPatcher and RTCom)

    Ok Probably this one Strange indeed. What about this one? And did you leave one patched TwlBg.cxi (with rtcom, without widescreen) in /luma/sysmodules/ as well?
  7. shoco

    Hacking Circle Pad patches for Super Mario 64 DS and other games (in TwilightMenu with TWPatcher and RTCom)

    If widescreen still works for you in SM64DS then maybe something is wrong with your Zelda rom versions (widescreen patches aren't compatible with them or something). If even SM64DS doesn't work then maybe this info will help somehow And initially try to make it work without any cpad patches...
  8. shoco

    Hacking Circle Pad patches for Super Mario 64 DS and other games (in TwilightMenu with TWPatcher and RTCom)

    I had one here if that's what you want I described one way here. Don't know if it will work for you Did those mods for Zeldas from the "all in one" version result in a white screen too? Don't know how to help you. Maybe check out cpad mods for some other games (both that have widescreen mods...
  9. shoco

    Hacking Circle Pad patches for Super Mario 64 DS and other games (in TwilightMenu with TWPatcher and RTCom)

    Can only suggest the usual stuff: properly apply TWPatcher and check out the troubleshooting section in the first post. Sort of, I am not sure. I actually develop and test my mods on Desmume, it has pretty nice scripting capabilities with Lua. The problem is that I don't think there is a way to...
  10. shoco

    Hacking Circle Pad patches for Super Mario 64 DS and other games (in TwilightMenu with TWPatcher and RTCom)

    The bus ids are the numbers before ":" (0, 1, or 2). The table looks absolutely fine. As I already said you have the third (and the last) kind of gyros where (unlike the other two) the axis X and Y should be swapped and the latter one inverted. At least, that's what I understood from the "rehid"...
  11. shoco

    Hacking Circle Pad patches for Super Mario 64 DS and other games (in TwilightMenu with TWPatcher and RTCom)

    Done Yeah, it seems I can't avoid it. But it's a little problematic to do blindfolded, without access to the device. And I am not really sure what to patch-in into those table. Are those i2c device addresses and bus IDs even stay the same? Because otherwise I don't know what to do except for...
  12. shoco

    Hacking Circle Pad patches for Super Mario 64 DS and other games (in TwilightMenu with TWPatcher and RTCom)

    Ok I suppose so. According to my data that gyro type should be in O3DSs. You can test it (this is a version of the mod from here)
  13. shoco

    Hacking Circle Pad patches for Super Mario 64 DS and other games (in TwilightMenu with TWPatcher and RTCom)

    Thanks. Then it's truly impossible for me. I can hypothesize that even if that linked code above from "rehid" is correct, there is still the problem that your version of TwlBg may not have the gyroscope listed inside the I2C device table (or it's just in a different position). Similar thing is...
  14. shoco

    Hacking Circle Pad patches for Super Mario 64 DS and other games (in TwilightMenu with TWPatcher and RTCom)

    Done. As for the ZR and ZL buttons, for flexibility I prefer to leave their mapping to the users (with the remapper) You can't modify the checksum of the rom itself because it's just CRC32 of its first 0x200 bytes. You need change it on the rom's cheatcode record in the usercheat.dat file in...
  15. shoco

    Hacking Circle Pad patches for Super Mario 64 DS and other games (in TwilightMenu with TWPatcher and RTCom)

    Ok The cheats aren't displayed either because you've changed the contents of the `usrcheat.dat` file or because you've patched the roms and thus modified their checksum (and TwilightMenu can no longer identify them ). You can combine them manually in R4CCE or use an already merged cheat...