Recent content by ShadowCX11

  1. ShadowCX11

    ROM Hack Super Mario Maker 3DS uses Lua

    Nope, it's not compiled. I'm not sure what type or version of Lua it is.
  2. ShadowCX11

    ROM Hack Super Mario Maker 3DS uses Lua

    Alright, removed.
  3. ShadowCX11

    ROM Hack Super Mario Maker 3DS uses Lua

    Alright, in case people want to take a look at the code for themselves, I've grabbed all the scripts and uploaded them to MEGA. [REMOVED]
  4. ShadowCX11

    ROM Hack Super Mario Maker 3DS uses Lua

    As you can probably tell from the title, yes, Super Mario Maker for Nintendo 3DS uses the Lua scripting language. This is a very interesting find that I'm sure people will want to take a look at. The Lua files can be found in the RomFS, under /UIX/Final/UIX/scripts, and seem to do a lot of...
  5. ShadowCX11

    Homebrew [Release] Lua Player Plus 3DS (lpp-3ds) - LUA interpreter for 3DS

    I'm sure the server gets the request. It must be something related to LPP-3DS, because I get data.
  6. ShadowCX11

    Homebrew [Release] Lua Player Plus 3DS (lpp-3ds) - LUA interpreter for 3DS

    I sorted through the dump myself. All I found were a couple Windows things, nothing else.
  7. ShadowCX11

    Homebrew [Release] Lua Player Plus 3DS (lpp-3ds) - LUA interpreter for 3DS

    I'm sure. There's nothing that would cause the connection to close. In fact, when a bunch of connections are opened, the 3DS starts closing connections by just ceasing communication. If you want a look at the Node.js code, let me know.
  8. ShadowCX11

    Homebrew [Release] Lua Player Plus 3DS (lpp-3ds) - LUA interpreter for 3DS

    We just checked for soc:U, it's there. Also, we have Socket.init() right before that snippet. EDIT: Late post
  9. ShadowCX11

    Homebrew [Release] Lua Player Plus 3DS (lpp-3ds) - LUA interpreter for 3DS

    Uh, we're using a CIA build. It already has the correct permissions, right? EDIT: I'm the server side programmer by the way.