Recent content by sceeeene

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    Homebrew [WIP] 3DeSmume (DS emulator for 3DS)

    Hello, with new developments in screen recording/streaming, and remote play with wireless controller support using InputRedirection-Qt, I think this program has the highest likelihood of working on original NDS games while supporting these new software releases. The important part is that these...
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    Homebrew TWPatcher - DS(i) mode screen filters and patches

    Hey Sono, This is a longshot, but I wanted to hear your thoughts on the possibility of streaming inputs over WIFI, similar to InputRedirection-Qt for 3DS titles? Since NDS games have the capacity to connect to WIFI built in, might it be possible to hijack that somehow? In my mind, probably not...
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    Homebrew TWPatcher - DS(i) mode screen filters and patches

    That's great to hear, despite the lack of touch input. Given there's only one at the very beginning of the game I'm not too fussed if I have to initiate the run every time. I think it takes over a week to complete this one anyway so it will be a small inconvenience. If the Lua script structure...
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    Homebrew TWPatcher - DS(i) mode screen filters and patches

    My account is too new, so I cannot post links. But please search for 'PokemonPlatinumSingleSequence' in Google or GitHub. There is an accompanying YouTube video breaking down the techniques used which I also encourage watching as it's quite interesting.
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    Homebrew TWPatcher - DS(i) mode screen filters and patches

    All the script files in their current state are about 13.5mb. I'm sure there are optimisations I could make by converting the Lua from what looks like a dict structure which is easy to read and edit into something like a list of binary inputs representation of the inputs and the timings which...
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    Homebrew TWPatcher - DS(i) mode screen filters and patches

    Hi Sono, sorry to quote you on something from so long ago. I'm looking to try tackling this software challenge: I currently have a lua script for Pokemon platinum containing a long list of inputs to beat the game, similarly to how a tas would format the inputs. I want to try get this running...