Recent content by salmon01

  1. salmon01

    Hacking Post your WiiU cheat codes here!

    That does the same thing, but in 4 lines.
  2. salmon01

    Hacking Post your WiiU cheat codes here!

    The codehandler backs them up, but you should definitely avoid using r2 and r13 because those registers depend on having their values preserved in case of interrupts. Also, don’t put ‘blr’ at the end; you instead need to put ‘ba 0x010F6AE0’. It’s a quirk of how the current codehandler was designed.
  3. salmon01

    Hacking Post your WiiU cheat codes here!

    I made an Item Rain code for Mario Kart 8 :) Here’s a demonstration:
  4. salmon01

    Homebrew [release] CafeLoader - Custom code loader for the Nintendo Wii U.

    This looks really good! I want to try it, but I am having trouble figuring out how to set up the files for the Project Compiler. The example didn’t help me understand much better, unfortunately. Say I have an address with the ASM I want to patch in (presumably via a bl on that address). What...
  5. salmon01

    Hacking Post your WiiU cheat codes here!

    It's not that simple unfortunately, as read/write breakpoints are currently unsupported by any homebrew software for the Wii U.
  6. salmon01

    Homebrew WIP nxdumptool - Nintendo Switch Dump Tool

    Maybe I'm missing something, but I can't figure out how to browse/dump the ExeFS/RomFS for game updates. Could this be added in a future update of the tool?
  7. salmon01

    Hacking Post your WiiU cheat codes here!

    There's not really one place you can go for a tutorial, unfortunately. I would start out by looking for simple 32-bit values at static addresses. If you're just editing something like health or some other attribute, it's safe to assume the address is always at that location in RAM in a lot of...
  8. salmon01

    Hacking Post your WiiU cheat codes here!

    Bayonetta specifically is known to not work with TCPGecko / JGecko U, at least with any of the more recent versions. Same with Twilight Princess. Also, it is entirely possible those codes are for an old version of the game and would require porting. Those errors you’re getting aren’t your fault.
  9. salmon01

    Hacking Post your WiiU cheat codes here!

    All the "one-liner" ones you have there (and any others you find, really) should be converted to the format I gave. Just use it as a template for all the codes you sent.
  10. salmon01

    Hacking Post your WiiU cheat codes here!

    You need to turn them into a format the codehandler will accept. They are currently structured like this: XXXXXXXX YYYYYYYY You need to change them to this: 00020000 XXXXXXXX YYYYYYYY 00000000
  11. salmon01

    Hacking Post your WiiU cheat codes here!

    I think the second method might still require JGecko U, so you're better off using the first. There are a few more codes than listed in that zip on the creator's website (archived by Wayback Machine), if you want them...
  12. salmon01

    Hacking Post your WiiU cheat codes here!

    I don’t think you can’t use ASM Ram Writes with GCTUs, as they rely on JGecko U. If you wanted to use these as SD cheats, you would need to convert each line of code to the C2 codetype for use with the codehandler natively. It’s not that hard to do. Each line of code you have there is basically...
  13. salmon01

    Hacking Post your WiiU cheat codes here!

    If I’m not mistaken, you can literally just input those codes into JGecko U and check “Assembly RAM Write.” If you do that, they should work.
  14. salmon01

    Hacking Post your WiiU cheat codes here!

    Hello, I have created a few useful codes for Mario Kart 8 using a kind of workaround with the C0 codetype. End Codelist If Not in Race C0000007 60000000 3C40010F 3C2043F2 6021180F 88610004 2C030000 41820018 8861000C 2C030000 4182000C 60426AE0 48000008 604242C8 7C4903A6 4E800420 This code will...
  15. salmon01

    Hacking Best guide for modding the Wii U?

    In my opinion, the guide at http://www.wiiubru.com/guide/ is the best, since it lets you decide which hacking method you should use and tells you the advantages/disadvantages of each so you can make a decision. The wiiu.hacks.guide is probably similar though. Although the guide I linked is...