Recent content by rstoner

  1. rstoner

    Wolfenstein 3D - NES Tech Demo

    I tested it on my own emulator and Mesen with success. For hardware the MisterFPGA NES core worked great on a CRT TV. I need to get an original NES and flash cart still! 1784997139 I actually had this implemented in one version, funny enough. Part of the problem was close up sprites looked...
  2. rstoner

    Wolfenstein 3D - NES Tech Demo

    Thanks! I'm working on refining the visuals, how many sprites are on screen at once, and some other enhancements for a new version.
  3. rstoner

    Jezzball - NES

    I created a version of Jezzball for the NES which actually came out really smooth and fun (all in assembly). There's a light verification system and a python script included that can be used for high scores and marathon verification. I'm hoping to see what people can do with this and if they end...
  4. rstoner

    Wolfenstein 3D - NES Tech Demo

    This took a lot of tweaking, hardware hacks, and plays great overall for a 1985 console. I'm glad to finally have a demake/port Wolf3D for the Nintendo Entertainment System. I'll add a clean code commit when I have the time, but for now it's playable on emulators and FPGAs...
  5. rstoner

    Commander Keen 4 & Galaxy Engine - NES

    I recently was able to port Keen 4 and most of the Galaxy engine over to the NES. It's a bit poetic to now have Keen (4/5 and potentially 6) on the platform that originally inspired it. All of the prior discussion was right on why this is a hard game to port to 8-bit NES hardware. To get it...