I created a version of Jezzball for the NES which actually came out really smooth and fun (all in assembly). There's a light verification system and a python script included that can be used for high scores and marathon verification. I'm hoping...
This took a lot of tweaking, hardware hacks, and plays great overall for a 1985 console. I'm glad to finally have a demake/port Wolf3D for the Nintendo Entertainment System. I'll add a clean code commit when I have the time, but for now it's...
I recently was able to port Keen 4 and most of the Galaxy engine over to the NES. It's a bit poetic to now have Keen (4/5 and potentially 6) on the platform that originally inspired it.
All of the prior discussion was right on why this is a...