Recent content by RocketRobz

  1. RocketRobz

    Homebrew [DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement

    Yes. In GUIFormat, choosing 65536 will make the SD card use 64KB cluster/allocation size. EDIT: I misread "it is true" as "is it true".
  2. RocketRobz

    Homebrew [DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement

    64KB cluster size should be fine then.
  3. RocketRobz

    Homebrew [DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement

    Are you using a DSi or a 3DS?
  4. RocketRobz

    Homebrew [DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement

    Nothing more is logged after the patches are applied, so no.
  5. RocketRobz

    Homebrew [DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement

    You can downgrade nds-bootstrap to the last known version which worked with this game, and then update to each later version to find out which one it stopped working on.
  6. RocketRobz

    Homebrew [DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement

    Which "Game Loader" setting are you using?
  7. RocketRobz

    Gaming Twilight menu won't launch Jump Ultimate Stars.

    DSLazy uses an old ndstool version, so I assume not. Didn't know TinkeDSi could fix the issue as well.
  8. RocketRobz

    Gaming Twilight menu won't launch Jump Ultimate Stars.

    You need to use DSLazy to repack the ROM.
  9. RocketRobz

    DSpico - An open-source flashcart for the DS(i)

    Right, you can use the Launcher UI, but you can't launch any games.
  10. RocketRobz

    DSpico - An open-source flashcart for the DS(i)

    The Acekard 2(i) and DSTWO have different hardware. There is no Pico Loader version for your DSTWO flashcard, so it's not supported. If you don't have an Acekard 2(i), you can try Pico Launcher using the DSpico package, but after installing, make sure to delete the "picoLoader7/9.bin" files in...
  11. RocketRobz

    Not sure what to do

    If you have a flashcard running TWiLight Menu++ on it (with nds-bootstrap as the game loader), you can remap one of the other buttons to function as the R trigger without the actual R trigger. Depending on the game, it may or may not work.
  12. RocketRobz

    Homebrew [DS(i) & 3DS] AKMenu-Next - Wood frontend for nds-bootstrap & Pico-Loader

    The "card" in "Card Read DMA" (and other card read settings/SDK functions) refers to the original DS game cards (where the ROMs would originate from).
  13. RocketRobz

    Homebrew [DS(i) & 3DS] AKMenu-Next - Wood frontend for nds-bootstrap & Pico-Loader

    Some DS games use the DMA hardware to read ROM data asynchronously (where the CPU can't), which as a result, allows game code to keep running at the same time the data gets read from the ROM.
  14. RocketRobz

    Homebrew [DS(i) & 3DS] AKMenu-Next - Wood frontend for nds-bootstrap & Pico-Loader

    They asked about the card read DMA setting in akmenu-next, not running 3DS games or unlocking anything in GBA games. Did you mean to post this in a different thread?
  15. RocketRobz

    GBARunner3?

    Development on GBARunner3 is paused, as the developer is currently working on DSpico stuff. It may take a while before they get back to working on GBARunner3 again.