Recent content by Ripto

  1. Ripto

    PS2 themes with OPL & SD2PSX/MemcardPro2

    Set MMCE Device to Auto and then it should find the themes in: mmce?:/THM/thm_name/ Fair warning though, MMCE Beta 2 is not playing nicely with themes if they are too heavy. Beta 3 is right around the corner :)
  2. Ripto

    Best way (for a newbie) hack a PS2?

    Just skip straight to HDD and you can use that as an access point with PFS-BatchKit-Manager and install FHDB. Boom done.
  3. Ripto

    How to get POPStarter via SMB to work in GitHub's OPL?

    No but I have a good computer running it on a good network. I imagine dedicated SMB router would perform just as well. Also look into udpbd its fast. I use SMB though it works just fine for me. There is also OPL Server or radhostclient, which are both lightweight PC programs to provide ethernet...
  4. Ripto

    Hacking PS1/2 Tonyhax International: Backup Loader For All Japanese, USA, and PAL PS1 Consoles/Early PS2 Consoles + GameShark/Cheat Cart Flasher

    @alexfree is there any chance you could incorporate GAMEID transmission when reading a disc? This would allow the Memory Card Pro to switch cards on loading a disc by reading the Game ID. My PS1 would be complete with such an integration!
  5. Ripto

    PS1/2 99min CD-R

    https://alex-free.github.io/psx-cdr/#cd-r-capacity Says here they will not work over 800mb EDIT: Wow as soon as I replied, it loaded everyone else's reply. Sorry for being redundant. I will refresh next time.
  6. Ripto

    OPL beta 2049 fails to launch anything

    I hope you report your findings to the official github so they can fix this! https://github.com/ps2homebrew/Open-PS2-Loader/issues
  7. Ripto

    Hacking PS2 OPL access/write speeds are unfathomably slow

    If you do start over I recommend GDX's PFS batchkit installer https://github.com/GDX-X/PFS-BatchKit-Manager/releases
  8. Ripto

    Hacking PS1/2 Tonyhax International: Backup Loader For All Japanese, USA, and PAL PS1 Consoles/Early PS2 Consoles + GameShark/Cheat Cart Flasher

    I love your project! I use it on PS1 and PS2. Made a PS2 gamecase too for the PS2 exploit. I was lucky enough to have a copy of FF9. I gotta order more CD-Rs so I can flash my Gameshark to the latest version. I also posted on your behalf on PSX-Place.
  9. Ripto

    How to get POPStarter via SMB to work in GitHub's OPL?

    I have never experienced lag on POPStarter games, via USB HDD or SMB. But I will say, that compatibility varies between the three. So I have each game 3 times and labeled (SMB) (USB) (HDD) And then delete the least compatible one as I play them over time. You're not dumb. Its just frustrating...
  10. Ripto

    How to get POPStarter via SMB to work in GitHub's OPL?

    SMB pack is just POPStarter in debug mode with memory card files. Obviously you're already doing that. But you're literally doing everything right it sounds like. Super bazaar dude. I just can't wrap my head around it not connecting. It bugs me 'cause it should work - and its literally working...
  11. Ripto

    How to get POPStarter via SMB to work in GitHub's OPL?

    I'm actually upset about it. I want it to work for you :( I would redownload the SMB pack and start from beginning, re-enter the IP and gateway information etc. Its gotta be something simple like a number in the place of another or something. You've got it launching the right popstarter, you've...
  12. Ripto

    How to get POPStarter via SMB to work in GitHub's OPL?

    I won't try to sell you on it - just that it can be fixed and once it is fixed it works. :) I would start with IPCONFIG.DAT and SMBCONFIG.DAT in notepad. It is the only thing that makes sense. If PS2 games are working on SMB, then those files mentioned are exclusive to popstarter smb and will...
  13. Ripto

    How to get POPStarter via SMB to work in GitHub's OPL?

    Have you put in the proper IP and gateway information as instructed? Once its set up it works great - better than on PS3 in my opinion for some games. pops2apps just gets the listing on the Apps page if you were having trouble doing that. It is also possible that you do not have SMB1 enabled...
  14. Ripto

    How to get POPStarter via SMB to work in GitHub's OPL?

    You absolutely can use SMB to play both PS2 and PS1 games on OPL. I believe the information you're looking for is here: https://bitbucket.org/ShaolinAssassin/popstarter-documentation-stuff/wiki/quickstart-smb There's also a lot of help @ psx-place. They have an app called pops2apps and it will...
  15. Ripto

    PS1/2 OPL ps1 games no longer working

    Well OPL sounds like its working, the PS1 games sound like they aren't. I'd start by checking the health of the USB.