Well I was able with some help to mirror the body texture of a charmander in blender, and when I exported it as a .fbx then it didn't render what was done in the shader editor which is why I didn't make the fire shader in blender because it wouldn't import it correctly, right?
I see a lot of cool fire shaders here, so awesome job guys :D I am however in a bit of a pickle myself as I do not use Unity, but Unreal Engine and was wondering if someone perhaps have a solution to the problem?
Hello. So I am kind of experimenting in UE4. I've been doing UE4 for some time now on and off, and I figured I'd keep myself invested into practising and developing. And the only way I really see that being easy is by practising with creating something that you enjoy, and for me that is Pokemon...