Do you know if enabling "Force high memory layout" makes the game use the slim's extra RAM and reduce the stuttering caused by the dynamic loading of resources?
The demo code already contains the costumes unlocked by loading the demo system data. Why are you guys using the other "costume unlock" code? What other costumes does it unlock?
It's not recommended to use the save from the demo, as it has some Japanese text.
It you want to unlock the demo items use the cwcheat code from SuzakuX's post, I've used it and works fine:
http://gbatemp.net/goto/post?id=5018874#post-5018874
It happened to me once. Also, when I put the PSP on standby and back on I get no music until I go to another area.
So, does Type-0 use the extra PSP slim RAM even on unmodded consoles? Should I keep "Force high memory layout" on?
Is it just me or are the classes subtitles messed up?
I just tried Combat Basics: Primer and Support Magicology: Primer and the subtitles don't have anything to do with what is being said by the characters.
Looks interesting, thanks Excelsiior, I'll try it later.
Could the patcher in the future be able to patch any(or most) riivolution patches, besides the hardcoded ones?