Recent content by Ooglesmurf

  1. Ooglesmurf

    Homebrew Cheat files for GameYob (and BGB I guess...)

    Trying to figure out how to make cheats work on GameYob, I found this thread, but unfortunately, the links there are long since down and poorly archived. I tried to find those "existing cheat packs" Drenn claimed to exist, but it would seem that due to BGB having long since fallen out of...
  2. Ooglesmurf

    Homebrew GBA Idea for a new GBA game [DEVLOG?]

    Although I am quite fond of the grid myself, the choice of aesthetic is up to you in the end. Go with whatever you think looks better, regardless of how others feel. It is better to build a project you can feel proud of in the end than it is to bend to the whims of the digital masses. If you...
  3. Ooglesmurf

    A new challenger enters!

    Hello, hello.
  4. Ooglesmurf

    Hello everyone i am new here

    Hello, hello.
  5. Ooglesmurf

    Homebrew GBA Idea for a new GBA game [DEVLOG?]

    Having images in the background would be pretty nifty. Like that Donkey Kong 3 port Hudson Soft did.
  6. Ooglesmurf

    Multibootstrap: Patch multiboot GBA ROMs to run from a cartridge

    This is old, so I guess my post here will only be for people like me who tried to Google this to no avail. Here's what I did to make it work, at least on Windows 10... Download the Multiboot Menu (mbmenu.zip) and GBFS (gbfs.zip) files from Damian Yerrick's Pin Eight website and extract them...
  7. Ooglesmurf

    Homebrew GBA Idea for a new GBA game [DEVLOG?]

    I think that moving enemies would be more interesting than colour-changing death tiles. It will probably also feel more 'fair' to the player. As well, the directional buttons need to be pressed for each movement. Maybe it would be better if you were able to hold them to move more? I suppose it...