Recent content by null-problem

  1. N

    Hacking ROM Hack Translation Taikou Risshiden SNES - Advice: how to deal with large (2048 symbols) font table - lots of Kanji?

    So, I've dumped (and stitched together neatly) the font graphics as found in Taikou Risshiden for SNES. There are about 2048 symbols (some are garbage) that I extracted images for, and have run them through an OCR. I first checked the file for shift-jis (no luck), then found the gfx and...
  2. N

    Hacking ROM Hack Translation WIP (advice welcome) Pocket King GBC

    There is a tile graphic per kana/latin character. Then, for displaying menus, there are two steps: First, the program uses a string to load all needed (for that menu screen) in VRAM. Second, there is a representation (in tile numbers with a 'screen offset' control after each one) in the data for...
  3. N

    Hacking ROM Hack Translation WIP (advice welcome) Pocket King GBC

    I'm new here, so please let me know if this is the wrong forum, etc. I've been working on translating Pocket King for the Game Boy Color. It's kind of a fantasy advance wars but you can form little parties and evolve your troops/monsters. I've never seen it mentioned in English and don't recall...