Recent content by Niecks

  1. Niecks

    Sonic R - Switch Port (With LAN Support)

    Thanks mate going to test it tonight :D 60fps is not possible ? (maybe I ask too much) About your other project STT16bit I got an issue with a specific level, unable to beat the game. Issue is open on github, could you please take a look ?
  2. Niecks

    Preliminary list of updated homebrew apps and tools for FW 21.0.0 | AMS 1.10.0 | Please add your findings!!!

    Wow, I really am a fool! I did'nt see it when I copy to my SD, Thanks What about Wolf3D are you able to make compatible with fw21 ?
  3. Niecks

    Homebrew Discussion Post homebrew ideas, suggestions, requests here

    Homebrew request : Amazon Luna Do you think it's possible to have a dedicated HOS client for Amazon Luna? to play free games with Amazon Prime subscription Like the one we got for Xbox Cloud : https://github.com/rmrf404/green-nx
  4. Niecks

    Preliminary list of updated homebrew apps and tools for FW 21.0.0 | AMS 1.10.0 | Please add your findings!!!

    @Thorhax thanks for your work 🙂 Got issue with GZDoom : it’s only start Doom2 don’t find option in ini to disable autoboot and start on menu Wolf4SDL-Switch https://github.com/keeganatorr/Wolf4SDL-Switch
  5. Niecks

    Homebrew Homebrew game Ultimate Switch Port Thread

    Someone know why Lego Batman DC Super Heroes is down. Why the port has never been released but the github exist ?
  6. Niecks

    Homebrew Homebrew game Ultimate Switch Port Thread

    There is a port of Wolf3D but it’s not working with new firmware, maybe there is a compatible version or someone can adjust the code to be compatible
  7. Niecks

    Homebrew Homebrew game GTA: Chinatown Wars - Switch port

    Thanks @Nagaa for all these beatiful ports, that's incredible B-) I have to test GTA CTW and LSW By any chance (maybe I ask too much) but did you plan to ports these games (Android games already ported on Vita): Tom Clancy's Splinter Cell: Conviction Crazy Taxi Ultimate Spiderman: Total...
  8. Niecks

    [Beta] Super Mario World Port

    Hum ok but if you patch the rom with a bps before, you will not able to extract asset because the MD5 change. What a try to do it’s find a way to use the bps of widescreen patch on switch port
  9. Niecks

    [Beta] Super Mario World Port

    maybe dumb question : I just have to take a patch.bps and rename it to smw_assets.bps or there is an extra action to do ? glad to help to dig out this topic 😅
  10. Niecks

    [Beta] Super Mario World Port

    I suceed to built and run it but I see on changelog "bps patching support" how to make it work ?