Recent content by NeKit

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    Hacking Loadiine (v4) for 5.0.0\5.1.0 WiiU

    I'm not sure if this is the case, but any game out post 5.1.0 firmware may not work if it requires functions from newer system libraries.
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    Hacking [BETA] Loadiine (v3) for WiiU 4.1.0 & 5.0.0 ONLY

    Here is the loadiine v4 for 5.0.0/5.1.0 firmware: https://github.com/NotKit/loadiine. Many thanks to N69 for extensive testing, since I don't have a console with me.
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    Hacking [BETA] Loadiine (v3) for WiiU 4.1.0 & 5.0.0 ONLY

    I think I've found a problem in your 500 version while comparing it with mine in-progress loadiine v4 port causing crashes during saving: PROVIDE(FSFlushQuotaAsync = 0x0106A07C); should be:PROVIDE(FSFlushQuotaAsync = 0x01069D6C);
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    Hacking [BETA] Loadiine (v3) for WiiU 4.1.0 & 5.0.0 ONLY

    For some reason, internet connection stops working after sending restart signal to all the other threads on 5.1.0 (and lower?). My solution was to download first loadiine.elf with curl, and only then do the trick to cancel threads and display IP selection screen.
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    Hacking Wii U Hacking & Homebrew Discussion

    We tried to mount SD card, but most likely browser isn't allowed to do this, so it doesn't see an SD card inserted. Look at the docs and include files of the leaked SDK. We have access to the all functions provided for the browser or regular app.
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    Hacking Wii U Hacking & Homebrew Discussion

    You can add the path to devKitPPC bin folder and Python to build.sh, by default it's like: export PATH=$PATH:/cygdrive/c/Python32 For Python 3.4 and devkitPro/devkitPPC at drive C: it probably will be: export PATH=$PATH:/cygdrive/c/Python34:/cygdrive/c/devkitPro/devkitPPC/bin Just to...
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    Hacking Wii U Hacking & Homebrew Discussion

    Look at build_stack() in build/generate_html.py. The values are reread from the stack{ver}.txt every time you rebuild HTML page.
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    ROM Hack Fonts in Sonic Chronicles

    I'm trying to do Russian translation of Sonic Chronicles: The Dark Brotherhood. I managed to find and edit text files, but the problem now is fonts. After some playing with files of English and Japanese version I'm almost sure that they are contained in test.herf. But what to do next? Couldn't...