It will probably be possible via an FPS-locker patch. But be patient. Masagrator mentioned on GitHub that he’s busy with other things for the next 1-2 weeks.
@Idkhgdvnk Yea lowering the graphics doesn’t reduce CPU load. Reducing CPU intensive tasks does. But even on a Switch V1 the CPU can be pushed quite a bit from my experience.
It’s very heavy on CPU, even with the latest update. I run:
CPU 2193Mhz,
GPU 768 (as a buffer, most of the time the usage is lower but it spikes for a second sometimes),
RAM 2133Mhz.
Model detail: Low
Texture detail: High
Shader Detail: High...
Castle of Illusion - Switch Port
This is a wrapper/port of the Android version of Castle of Illusion (v1.4.5)
It loads the original game binary, patches it and runs it.
It's basically as if we emulate a minimalist Android environment in which...
Thanks so much. Last played this as a kid on Game Boy.
I also encounter an error when saving. Also the language is always English, no matter what language is selected in the config.
Amazing. Unfortunately I cannot seem to get it running. Loads into a black screen that can only be resolved by a total hard shutdown, by pressing down power for 15 seconds.
File structure is in place as instructed. Alternatively I also tried...
Castlevania Symphony of the Night - Switch Port
This is a wrapper/port of the Android version of Castlevania Symphony of the Night (v1.0.6)
It loads the original game binary, patches it and runs it.
It's basically as if we emulate a minimalist...
Features:
- JIT SpiderMonkey port
- Full support for controller
- Web support - connect to lobby and play with PCs over LAN
- Large-scale UI for easy navigation
- Support for modding (requires editing config)
Nevertheless, it works.
Team Fortress 2 ReClassic (Legacy) - Nintendo Switch port
This is a wrapper/port of the Android version of TF2 Legacy (v1.0.0).
It loads the original game binary, patches it and runs it.
It's basically as if we emulate a minimalist Android...
The launcher tells me that EP1 and EP2 are not installed. Anything I am doing incorrectly?
Edit: Was missing libclient.so and libserver.so in lib/episodic/. Now it works well. Thanks a lot!
Hello everyone. For the last while here I've been working on porting ARMSX2 to the Switch, and it's finally to a point where I think it can be properly released to the world. Certainly don't expect anything crazy from this. It gets about 45-70%...
HL2 works flawlessly, thanks a lot!
EP1 and 2 somehow don't load scene files, even though they are present in the right directory. For example at the beginning of EP2 Alyx is supposed to encounter the player. But the console just says that...