Even if it's only homebrew that's still quite a nice quality of life improvement! There are quite a few homebrew ports of games and emulators that would benefit quite nicely from better calibrated sticks, particularly PS1 games with analog...
Yes, it's writable. You can also use the wmgui program from https://github.com/Wii-Linux/cwiid to write to the expansion's memory. The problem is that for some reason writes to the expansion's memory seem to be able to write 7 bytes at most, so...
Hi all!
I just released a super alpha (and buggy) version of a tool which can be used to calibrate the sticks of WIi classic controllers (including the Pro models) and store the calibration data into the controller's EEPROM. Sounds good? Well...
In the letter they say they have about 5% of Ebay's stocks. Even if Ebay refuses, Ebay's shares will temporarily go up anyway, so GameStop will sell all their shares at a profit. Win-win :-)
Greetings! This is one of my closet projects which involves porting ioQuake3 to the Nintendo Wii. AI has been used to assist me in this project due to lack of time. I won't share my CLAUDE.MD, but you can find the details of which AI models I...
Update: I got the accelerometer working :-)
You are very welcome to test the new release of the demo program, which you can download from https://github.com/embedded-game-controller/egc-sdl-test/releases/tag/0.2, or just watch the demo video...
Developer Fabien MILLET has built a Jellyfin client for the Wii using devkitPro, GRRLIB, and MPlayer CE. The project, including source, is available here:
https://github.com/fabienmillet/WiiFin
https://wiifin.zipna.me/
A precompiled DOL and...
@fledge68 ~ just noticed it’s 10 years (and 2 days) since you started this thread and still providing support.
I’d just like to say a MASSIVE THANX for your contribution mate - it’s people like you that make ‘temp what it is
(probably broke rools...
Since WPAD (wiiuse) is part of libogc, it seemed (and still seems) logical to me that WPAD2 would also be part of libogc, since wiimotes are rather basic functionality for a Wii. However, some concerns have been raised that having it in libogc...
Hi all! I've got some good news to share: the Nintendo Switch Pro controller and the Joy-cons connect to the Wii and work!
I've written a very rough application to test them, you can download it from here...
That's some astonishing work! If you ever decide to add OpenGL support (after a break, sure!), you should be able to reuse OpenGX, though you'll have to translate shaders into GX code yourself (as done in chro.mono for example...
Hi everyone,
I've been testing Fakemote lately and have had good results using a DS4. I know Fakemote isn't perfect, and I've read on this forum that, for example, PES 2013 doesn't work.
Is there a game compatibility list? For example, I'm a...
In reality, I first took the vWii version, then I extracted the wad ➡️ 0000005.app ➡️ EUR.arc ➡️ you get all the folders with the languages and the images. I had to edit all the images with Paint (by taking screenshots from dolphin emulator and...