Thanks for trying it! It's strange that it crashes, it should do nothing if the device is not recognized. Do you have a regular Wii, or what console are you using? I've now added your IDs to the program, so that it should connect, but if it...
Yes, there is chance, if you are willing to spend some time to help test the changes. The first information I need is the USB product and vendor ID the device reports. Does it also have BT support? In any case, you could try the program I...
Hey @mudrik! As I mentioned here, I just press almost any button for it to power on and "sync" when I enter the app. That's the only difference with any other app that has WUPC support currently: those turn the controller on automatically after a...
Hi again, @niuus! I'm working on something else at the moment, but there's one more thing I need to clarify about the Wii U controller: you got it to work just pressing a button, or did you had to press the Sync button everytime? I'm asking...
After being in the works for quite a while now, the latest project from the Harbour Masters team finally makes port. You can now download the first release of Paper Boat on Windows, Mac, and Linux, with the game being playable from start to...
oh hey, nice to meet you!
they're not really needed, but i used them as a way to bruteforce inputs to work because in the first tests it just. wouldnt work for whatever reason? even with the SDL2 port, so i decided to use the WPAD functions for...
Nice work! I had a look at your code and at the original decompilation project, and since I did most of the work for the SDL2 port and the opengx OpenGL driver I have a couple of questions:
1. I see that you are using some WPAD functions in your...
A few days ago Chary stepped down as Chief Editor after 5 wonderful years, and everyone guessed the seat wouldn't stay empty for very long. Back in 2021 I proudly announced that we had held exactly zero admin meetings to pick her as successor...
Fakemote uses the embedded-game-controller library, so any USB controllers that we add to it will also become usable in fakemote. Bluetooth controllers unfortunately cannot be supported by Fakemote in its current form.
One thing that I'm...
That's very strange. Here's another version that prints the logs to the screen (for the rest it has only minor changes). Can you please plug in the DS3 controller and verify if it continuously sends reports (at least when you press buttons) or if...
Nope, I didn't. I always let it reach and load entries in the HBC again. Remember what I described about the PS button.
I think the DS4 pin is always 0000, same as DS.
Be back with in 10 with results.
1788557493
DS3 = after the USB connection...
Cool! So I we can forget about this controller for a while :-)
OK, I've added more logging to the DS3 controller, but it looks like the last part of the logs is missing. I wonder if you took out the SD card too quickly? Or maybe (more likely...
Thanks a lot! Please try this new version: https://github.com/embedded-game-controller/egc-sdl-test/releases/tag/0.3-wiiu9
Only try the DS3 and DS4 controllers; nothing has changed for the DS, I haven't look at it yet. You might also try the Wii...
Results are in!
DS3 = connected via USB.
DS4 v1 = trying to sync first, letting the sync time off, and then connecting via USB.
DS = connected via USB, and since it not recognized yet, it doesn't close the app, and then closing with Reset button...