Recent content by Moocow9m

  1. Moocow9m

    SMDH extracting large icon to bmp in c++

    I am trying to extract the large icon from a .smdh file but I don't know how I am supposed to write the file in bitmap format. I would also like the answer to be platform independent if possible. I currently have it loaded from the file into a char* called buff. I know this about the icon: size...
  2. Moocow9m

    Homebrew Help updating touchscreen faster?

    I believe something else is not updating as fast as I execute the code. My guess is that hidSharedMem has something to do with it however I don't see where it is updated, only where it is initialized. Can anyone tell me what updates this?
  3. Moocow9m

    Homebrew Help updating touchscreen faster?

    they become dots because it does not detect the next movement fast enough. I did move across the screen in a line (2nd attempt was not straight). My timer checks every 10000 nanoseconds which should be more than enough I think considering any lower freezes the 3DS.
  4. Moocow9m

    Homebrew Help updating touchscreen faster?

    I do not see such a function and I also need to know where the touch was. I am currently running some code that checks every 10000 nanoseconds.
  5. Moocow9m

    Homebrew Help updating touchscreen faster?

    What if it wasn't a line between the points? That would be inaccurate. Thanks for suggestion though.
  6. Moocow9m

    Homebrew Help updating touchscreen faster?

    I am trying to be able to "color" on the touch screen by updating the touched pixels however it "jumps" positions when moving too fast. is there a way to tell when and where the screen is touched/pen moves along screen? Or a way to update touchPosition faster? More Info EDIT: Currently I am...
  7. Moocow9m

    Homebrew Help with pixel color

    Well that commented line i forgot to remove before copying because I could not find a way to implement it. But when I ran a for loop it didn't give many correct color changes... This code: drawPixel(i, ii, 0, 255, 255, gfxGetFramebuffer(GFX_TOP,GFX_LEFT,0,0)); and drawPixel(i, ii, 255...
  8. Moocow9m

    Homebrew Help with pixel color

    I have this code: void drawPixel(int x, int y, u16 color, u8* screen) { int height=240; u32 v=((239-y)+x*height) *2; screen[v]=color; screen[v+1]=color; screen[v+2]=color; } void drawPixel(int x, int y, u16 r, u16 g, u16 b, u8* screen) { int height=240; u32...