Recent content by MoDmew8

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    Homebrew Gaia DS (WIP) (DS Entry)

    So, that's it. My small amount of time wasn't capable for more, first post was refreshed. Some story was published, the inventory was enhanced with swap feature and slots for equip are predefined now. Stack's were implemented either. I hope this WIP is worth to be called a homebrew bounty entry!
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    Homebrew Gaia DS (WIP) (DS Entry)

    Hey there, the extra week is really nice, due to some real life issues my update frequency is below ev'rything. Latest updates: menu added questlog added inventory added Next: use-features in inventory status menu
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    Homebrew Gaia DS (WIP) (DS Entry)

    Hey there, some updates: tile collision enhanced - some additional features for... dunno on-tile-over detection on-run-over support for events - check out running the path along bigger font new map splashscreen for the homebrew bounty the next step: the sub-screen menu and the...
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    Homebrew Gaia DS (WIP) (DS Entry)

    Hey there, new update: sprite display system with clipping was added - currently just with the playable sprite, gonna extend it when the correct overlaying and the collision detection for sprites is supported. Bigger Steps aren't that easy, because you are able to walk diagonal. But you are...
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    Homebrew Gaia DS (WIP) (DS Entry)

    Hey there, teleportation was added, check out refreshed download link! You are now able to enter and leave the (empty ) upperleft house. Due to this, my next step will be a fading effect when teleporting, and next to this an door-opening-animation. I've got already an idea for the battle...
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    Homebrew Gaia DS (WIP) (DS Entry)

    Hey all, well, the competition ends this day and I fear I wasn't able to progress that much due to some issues at work. This is now the final state for the competition, but ofcourse I will go on with this project. It's called Gaia DS. It's supposed to be a RPG in the classic SNES style...