Recent content by Mills32

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    Homebrew Nitro engine Demo

    Hi. Some time ago i found Nitro Engine. a c 3d Engine for DS. I'm trying to make a platform-ball-puzzle game with this. It is really possible. But the engine has limited physics. I'd need some kind of simple ball physics engine for this to complete the game. I'm also making this game for PSP...
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    Homebrew Hi-Resolution DS Emulation

    A bit off topic: You just solved my mistery... Desmume is working very slow on my i3 laptop. But PPSSPP (PSP emulator) Works incredibly fast, even faster than a real PSP, with my laptop in power saving mode (900 MHz).
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    Homebrew Moonshell 2 and MIDI Soundfonts

    I did not find anything about MIDI in moonshell sources... Found something at NDS_BGMFILER page, this is a program to compose and play MIDI on NDS: "...User can play music with self-made sound pack files as sc88pro.vpk..." I also found a folder containing all wavs from the soundfont and a...
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    Homebrew Moonshell 2 and MIDI Soundfonts

    And the mp3 will also eat 99% of the sd card... And mp3 playback on moonshell is not very good... Midi playback seems a lot cleaner and noiseless ( to me).
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    Homebrew Moonshell 2 and MIDI Soundfonts

    Then.. this file could be just an ordinary soundfont converted to .bin. There are programs that will convert 3D models to a special binary format, now i have to try and convert a sf2 to binary, but i don't know how to do it. I hope this is not a special format.. just the wav files. Thanks.
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    Homebrew Moonshell 2 and MIDI Soundfonts

    I recently got a NDS Lite. Tested moonshell 2 and it works perfect. Then i realized moonshell 2 uses a soundfont to play MIDI files. The file is called "sc33proe.bin", there are two versions, 8, and 16 bit. I want to create my own soundfont to use it with moonshell, but i found little info...