Recent content by metalslug53

  1. metalslug53

    Homebrew RELEASE Development Thread - RetroArch libnx

    That's something that Nintendo would ultimately have to fix.
  2. metalslug53

    Homebrew RELEASE Development Thread - RetroArch libnx

    You can use it on ExFat just fine, but your card WILL fail sooner rather than later. ExFat and Switch don't work well together. =(
  3. metalslug53

    Homebrew RELEASE Development Thread - RetroArch libnx

    I don't think I'll ever have a need for a file that large. I mostly just emulate the older systems and don't really have any plans on dumping Switch games or pirating anything. I think I'll be good, but thanks for the warning! E;
  4. metalslug53

    Homebrew RELEASE Development Thread - RetroArch libnx

    Thanks a ton for all the help! :D
  5. metalslug53

    Homebrew RELEASE Development Thread - RetroArch libnx

    Any suggestion as to how I should format my card to a Fat32 system? The only options windows is giving me is ExFat and NTFS. T.T
  6. metalslug53

    Homebrew RELEASE Development Thread - RetroArch libnx

    After all this talk about EXFat corruption, I'm a bit nervous about my own card. Is there a quick way to check and see what my card is formatted to? (I'm guessing it's as simple as plugging it in and just checking the card properties on my PC or something...) EDIT: Just figured it out and...
  7. metalslug53

    Homebrew RELEASE Development Thread - RetroArch libnx

    Check in video settings. Set the Aspect Ratio to your desired ratio (Custom will be 16:9 best suited for PSX.) Also make sure that the Interger Scale setting is set to OFF or it won't change the ratio to a fullscreen one.
  8. metalslug53

    Homebrew RELEASE Development Thread - RetroArch libnx

    Good to know that it isn't just me experiencing this problem. Any time I try to load a game that has multiple tracks, it immediately crashes saying that there was an error, but then I am unable to access any other files through Retroarch. Then, when I close the software, the entire Switch error...
  9. metalslug53

    Homebrew RELEASE Development Thread - RetroArch libnx

    This was my assumption. I thought I could just manually load this config from Retroarch's menu. Does it really have to be renamed before loading? =/
  10. metalslug53

    Homebrew RELEASE Development Thread - RetroArch libnx

    Thanks for all the help. I'll give these a shot right now!
  11. metalslug53

    Homebrew RELEASE Development Thread - RetroArch libnx

    Tried this, but it didn't give me a fullscreen widescreen. It was tiny and centered, but didn't span the entire screen. T.T Also, was there a BIOS file in the full download that included PCSX, or is it something I need to download separately? After download, where should I place the BIOS file?
  12. metalslug53

    Homebrew RELEASE Development Thread - RetroArch libnx

    Any full widescreen support on PCSX at all? :O Also, every time I load a game, I get a message saying "No Playstation BIOS Found - Add for better compatibility." But the game loads anyways. Is a BIOS file necessary? :O
  13. metalslug53

    Homebrew RELEASE Development Thread - RetroArch libnx

    The Retroarch experience is amazingly convenient once you learn how to program everything and get it all set up. For starters, make sure you stuck all of the core .nro files into the retroarch/cores/switch directory, as that's the default place that Retroarch will look for them. As for the roms...
  14. metalslug53

    Homebrew RELEASE Development Thread - RetroArch libnx

    If your experience with that tearing is anything like mine, you probably only noticed it while docked. I haven't noticed ANY tearing if I'm in mobile mode. :O
  15. metalslug53

    Homebrew RELEASE Development Thread - RetroArch libnx

    I've been a LOOOOONG time lurker here at GBATemp, but the progress with this build of retroarch compelled me to finally make an account. Thanks so much mx4w for all of your hard work! This is coming along amazingly! Also, to answer a question... m4xw told me on Reddit that this issue was...