Recent content by masterotaku

  1. masterotaku

    Emulation [RELEASE] Cemu - Wii U emulator

    That's a different shader that I haven't caught yet. It doesn't use half resolution, apparently. I have downloaded Visual Studio and Nvidia Nsight, but I still don't know how to use the shader debugger (do I need to create a new Visual Studio project for that?).
  2. masterotaku

    Emulation [RELEASE] Cemu - Wii U emulator

    No. The PC folder from my github is for PC games. The files you want are in the WiiU folder: https://github.com/masterotaku/shader-mods/tree/master/WiiU The .txt files go for example here: "cemu_1.7.0\graphicPacks\SuperMario3DWorld_2160p" or whatever graphic pack you use. No subfolders inside...
  3. masterotaku

    Emulation [RELEASE] Cemu - Wii U emulator

    Yes. Check my github: https://github.com/masterotaku/shader-mods/ I have two bloom options: disabled or reduced (40% strength). I'm playing with the 40% version and it's OK. About DoF, I've reached Champion's Road and disabled its DoF shader. I just have to check the goal of that level and...
  4. masterotaku

    Emulation [RELEASE] Cemu - Wii U emulator

    That's me (I'm alexsama on reddit because masterotaku was already taken). Today (apart from registering here) I made a GitHub repository where I'll place all kinds of shader modifications, for emulators and PC games: https://github.com/masterotaku/shader-mods That way, people interested in...