Recent content by mariob0y

  1. mariob0y

    GTA V port?

    here is first minute of opening, I didn't had much time to play for longer it seems to be aiming at 30 FPS I play on Switch OLED, no overclocking I assume it won't be this smooth during driving in the city
  2. mariob0y

    GTA V port?

    I cannot believe we got GTA 5 on Nintendo Switch before GTA 6
  3. mariob0y

    GTA V port?

    this is what everyone are talking about: https://x.com/M0jso did anyone successfuly ran it on their console? i am trying since morning and it's not fun. asset stripping tool is working directly on input files. meaning if you mess up any settings - you essentially need to redownload 100GB+...
  4. mariob0y

    Homebrew Homebrew game GTA 3 Mobile - Switch Port

    addressed it in the latest release: https://github.com/mariob0y/gta3-nx/releases/tag/1.0.3 rewriting save file should work fine now, let me know how it goes
  5. mariob0y

    Homebrew Homebrew game GTA 3 Mobile - Switch Port

    lol, that's a bummer I fixed it in latest release, here it is https://github.com/mariob0y/gta3-nx/releases/tag/1.0.2
  6. mariob0y

    Homebrew Homebrew game Ultimate Switch Port Thread

    ok, so i decided to do it myself here is GTA 3 Android port https://gbatemp.net/threads/gta-3-mobile-switch-port.683969 https://github.com/mariob0y/gta3-nx works with game from Google Play Market
  7. mariob0y

    Homebrew Homebrew game GTA 3 Mobile - Switch Port

    GTA 3 Mobile - Nintendo Switch port Yeah, yeah, we already have GTA 3 decompiled, I know But to be fair, .nro and PC assets are not so easy to come by these days. And I just wanted to try port something over :) https://github.com/mariob0y/gta3-nx
  8. mariob0y

    Homebrew Homebrew game Ultimate Switch Port Thread

    Found this port of Bully (Android) It's working, I checked https://github.com/givethesourceplox/bully-NX
  9. mariob0y

    Homebrew Homebrew game Ultimate Switch Port Thread

    Apparently, there is a guy who is porting GTA V to the stock Nintendo Switch and is close to releasing the port
  10. mariob0y

    Homebrew Homebrew game GTA: San Andreas - Switch port

    I tried experimenting with the settings - I set the drawing distance and resolution to the lowest, and turned off the PS2 filters. Crashes when pausing now occur much less often. I am speculating here, but I assume that the crashes are most likely related to memory exhaustion. I experienced...
  11. mariob0y

    Homebrew Homebrew game GTA: San Andreas - Switch port

    @Nagaa I've noticed that simetimes on pause, game would crash It seems to happen when you spend some time after leaving the safehouse and running/driving around I have no idea how to give you more details, there is no error code or logs of any sort
  12. mariob0y

    Homebrew Homebrew game GTA: San Andreas - Switch port

    performance is awesome! with overclocking I get solid 60 fps everywhere Here are some bugs I found: 1) When making a bet at "Inside Track", and choosing a number of money to bet ($5 or $100 or $1000 and so on) - you can't activate that button by pressing "A". It is only activated with touch...
  13. mariob0y

    Homebrew Homebrew game GTA: San Andreas - Switch port

    Love it, thank you for the great work! Does it mean that ports of GTA 3/ Vice City Android versions are possible too? (ignoring the fact that re3/reVC exist)
  14. mariob0y

    Emulation Emulator Dolphin - GC/Wii Emulator - Switch Port

    Thank you for the great work! So far, I had better expierence with standalone emulator, in comparison to Tico. Maybe this will be handy for someone: TitleDolphinTico Mortal Kombat: Deadly Alliance (USA) 40-50 FPS by default; flawless 60 with overclockingCoudn't get even to intro videos...
  15. mariob0y

    Homebrew Homebrew game Ultimate Switch Port Thread

    Excuse me if this was posted before, but what about GTA 3 / Vice City decompilation and .nro ? Those are ports to Switch, after all https://gbatemp.net/threads/re3-nx-reverse-engineered-gta-3-for-nintendo-switch.574308/