Recent content by Manga_manga

  1. Manga_manga

    Hacking Homebrew Tutorial How to make a game in Unity Engine for Nintendo Wii on Windows WITHOUT the SDK for newbies

    Unity 3.5.6 wii (mono support ImportDLL for native plugins - by research .elf with ghidra) - just can't find any information about what plugin should look like =( bring plugin is only way for work with BSD sockets and usb controllers (support other gamepads like in nintendont, etc)
  2. Manga_manga

    Hacking Homebrew Tutorial How to make a game in Unity Engine for Nintendo Wii on Windows WITHOUT the SDK for newbies

    in unity-disk.master.elf (unity player) => 'mono_network_get_data' call for "mono_rvl.a mono-networkinterfaces-rvl.o" and System.dll have 'net.sockets' (but maybe it does not work :sad: ) try to chk on console itself, maybe some tuning is needed for workAround in dolphin emulator to go online
  3. Manga_manga

    Hacking Homebrew Tutorial How to make a game in Unity Engine for Nintendo Wii on Windows WITHOUT the SDK for newbies

    Can you please try to use TNet for connection? as I see native sockets already in playback player itself -> all should work by using System.Net.Sockets. (I don't have windows pc - and can't to figure it out right now => but I'm targeting to bring online game to wii/3ds also)
  4. Manga_manga

    Hacking Homebrew Tutorial How to make a game in Unity Engine for Nintendo Wii on Windows WITHOUT the SDK for newbies

    it's most importat part, if TNet will work - then it's possible to port online games and use android/ios as gamepad/screenPad = for family online co-op games (like "nintendo land - luigy ghost mansion" from wiiU). I will try to find out
  5. Manga_manga

    Hacking Homebrew Tutorial How to make a game in Unity Engine for Nintendo Wii on Windows WITHOUT the SDK for newbies

    does it's work well on original wii? Should these parts work too? - input (wiiRemote / vibration) - NGUI (for UI) - TNet (work with socket)