Can someone do me a HUGE favor if you have smash remix installed?
Go in-game to Settings->Other Screens->Debug
Press ZL (or L) to bring up the joystick cross
Push up on the joystick. What value do you get on a full push straight up? (x,y)
Thank you! If you're familiar with UWUVCI, my buddy has his own fork that includes exactly that. He used the hex that I located and he spun it into the tool. Check out @ZestyTS uwuvci build.
For anyone on Linux and wishes to compile Nintendont, I was able to do so on Arch. I had to rely on the devkitPro pacman repo from devkitpro.org and afterward overwrite these files with the required versions mentioned in the Nintendont github...
So this is how I understand Not64 behavior/performance after testing vwii mode Not64 smash remix vs vwii Not64 WUP forwarder smash remix:
vwii mode:
-FB Textures Off
-Clock Divider 1
Game runs pretty much great. Some frame timing stutter...
I tested it out. It does run great. No graphical issues I'm aware of and no audio/visual hitching.
However, it doesn't run at 60fps. It appears to be more of a frame timing issue cause I would expect audio cracking if it was emulator slow-down...
Looks like Not64 WUP forwarder for Smash Remix and vwii overclock doesn't do much. It chugs and runs better directly on vwii.
I can totally appreciate how much better the left analog x/y gate mapping feels compared to N64 VC's implementation...
How does the latest Not64 perform with Smash Remix and an overclocked vwii? Full speed? I'm also reading about missing textures in custom stages but could be old news. Anyone know?
Trying to make a small change to reassign classic controller buttons and been spending hours trying to compile on arch linux.
leseratte site is down:
https://wii.leseratte10.de/devkitPro/
this mirror is making me log in to some homebrew cloud...
For a first time player, given the 60fps patch throws off timing, should I not use this?
At least for battle timing on yuzu, everything seems fine after comparing it to 30fps.