Recent content by leapster

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    TempGBA4PSP - New Build

    @Jellitlerockstar thanks for testing! You should find Unbound runs better if you set HBLANK Cap to 1 - 161 (can go all the way down to 1 - 1 if you don't care about battle fx). Also make sure you are using the bundled game_config.txt and that the filename contains 'Unbound' so that specific...
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    TempGBA4PSP - New Build

    New release - https://github.com/andymcca/TempGBA4PSP-mod/releases/tag/20260530
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    TempGBA4PSP - New Build

    Glad you got it working! You should fine Unbound battles work a lot better if you set the cap to 1 (although you may lose some gfx effects)
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    TempGBA4PSP - New Build

    Wow! That's so weird, I'm not sure what's happening there! I've done the same on my PSP1000 and it works ok? You said clean install, did you just use all the files from the zip? No you don't need to rename the file, I added the filename match as otherwise it will just match to the generic...
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    TempGBA4PSP - New Build

    In developing I've only tested FE Sacred Stone which works well but with a bit of stutter in battles which I'll see if I can fix. ROM hacks are a law unto themselves, usually there are bugs which somehow work on real hardware but will trip emulators up as they rely on specific timing or...
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    TempGBA4PSP - New Build

    @Jellitlerockstar @oceanco @Happy1337 can you test this for me please? I targeted Unbound, FF6 Sound Restoration and other 'problem' ROMs with this release. Be sure to use the included file structure/game_config.txt - I added an option - 'HBLANK Cap'. This can help games but might result...
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    TempGBA4PSP - New Build

    New test release. Read the release notes carefully - https://github.com/andymcca/TempGBA4PSP-mod/releases/tag/20260509
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    TempGBA4PSP - New Build

    @Jellitlerockstar @Happy1337 @oceanco Guys, can you test this emulator with Unbound for me pls - https://gbatemp.net/threads/gpsp-temp-gba-emulator-standalone-version-again-of-lr-gpsp.676255/post-10756506 It's the other emulator I worked on, it is very basic but I'm specifically interested...
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    TempGBA4PSP - New Build

    @Jellitlerockstar thank you so much for the comprehensive testing, i really appreciate it, but i'm sorry it didn't change much and actually made things worse elsewhere! Definitely stick with the previous version. I think I will test more thoroughly before putting something up for community...
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    TempGBA4PSP - New Build

    Ugh. Managed to get some time to look at this again - to me, the key is to isolate the parts of the code that the game modifies a lot (self-modifying code) to generate the background music, and only recompile just these specific addresses (or a very small amount of residule code around them) in...
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    TempGBA4PSP - New Build

    Hey, thanks so much for the positive message! I'm glad you got it working well for you and that it compares favourably to the other variants. I have an idea to make it (perhaps) run better but work is just killing me at the moment and I don't know when I'll get back to it. But messages like...
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    TempGBA4PSP - New Build

    Ahhh crap - that's a shame. Well that points to the problem being entirely the Self Modifying Code then, as TempGBA4PSP-Mod is already heavily optimised to deal with that but there's no getting away from the 333Mhz CPU in the PSP unfortunately! Oh well. The problem (I think) is that the game...
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    TempGBA4PSP - New Build

    Ah ok I see, thanks for the video. Can you try the attached please? You need to overwrite the game_config.txt file too. I've re-enabled the old Translation Gate system and added an entry for Pokemon Unbound (or POKEMON FIRE as it identifies itself, being a Fire Red hack I believe)...
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    TempGBA4PSP - New Build

    I had a report on Discord that the frame rate drops massively in the second battle (with the Rival). Did you see this?
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    TempGBA4PSP - New Build

    Can anyone do me a favour and test Pokemon Unbound using my fork on a real PSP? It runs great in PPSSPP but I want to get a base line on a real device before trying any changes